PC PS2 Xbox

This trailer was released last week, in a poor resolution. I was hoping we were getting a better quality version, but nah - so here it is, in it's 320*240 glory.

Video gallery

  • Commandos Strike Force trailer - Video gallery
  • Commandos Strike Force trailer - Video gallery
  • Commandos Strike Force trailer - Video gallery
  • Commandos Strike Force trailer - Video gallery
  • Commandos Strike Force trailer - Video gallery
  • Commandos Strike Force trailer - Video gallery
rustykaks
rustykaks
Commented on 2006-02-07 16:04:02
was this game always FPS or was it anoverhead strategy game
In reply to
superchunk
superchunk
Commented on 2006-02-07 16:24:26
The original game was an overhead strategy game....and it rocked! It was a smart and challenging mix. Since then I've lost interest in this game.
In reply to
Slabs
Slabs
Commented on 2006-02-07 16:29:55
Interesting, I wonder if they can keep the tension of Commandos in an FPS view.
In reply to
Panzer83
Panzer83
Commented on 2006-02-07 18:42:22
The Commandos series has always been a favorite of mine. Very difficult games that require lots of strategy and thinking. Hopefully this will transfer well over to first person rather than just making another ho-hum WW2 shooter.
In reply to
About the game
Platform
XBOX PS2
Published by
Eidos Interactive
Developed by
Pyro Studio
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  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (3 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (7 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (7 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (7 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (7 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (7 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (7 Weeks ago)

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