Xbox 360

Famitsu Weekly this week had a lot of coverage of Xbox 360 games, and I'm certainly not complaining. This time here are 2 images of a Cry On Cutscene, both presenting the sand "giant" when angry, or not...

Famitsu Weekly #890 scan

  • Cry On scan - Famitsu Weekly #890 scan
QuezcatoL
QuezcatoL
Commented on 2005-12-22 20:05:00
Hmm... Action RPG.
i Wonder if its in cellshade..or just the cutscenes...
In reply to
INDIGO
INDIGO
Commented on 2005-12-22 20:11:58
Oh man I hope it's cellshaded. :D It could work so well on the new hardware.
In reply to
munkieNS
munkieNS
Commented on 2005-12-22 20:39:01
Those two pictures are definitely hand-drawn. I'd like to see actual gameplay though, that's always good :D
In reply to
baszs
baszs
Commented on 2005-12-22 20:39:28
at he least the story looks exciting... i'll trust mistwalkers on this one..
they just cant f*ck this one up because the concept is just awesome.
In reply to
Slabs
Slabs
Commented on 2005-12-22 20:51:36 In reply to munkieNS
Posted by munkieNS
Those two pictures are definitely hand-drawn. I'd like to see actual gameplay though, that's always good :D
Nope, those are using a new cel-shading technique apparently and it must be good if it fooled you (and me, and everyone else!)
In reply to
Vaelwynd
Vaelwynd
Commented on 2005-12-22 20:59:29
Yeah, this has me totally confused! Those pics look absolutely, completely, 100% hand drawn. You'd have to be crazy to think that was rendered by a computer.

But then there's quotes like this:
"Character illustrations are by Kimihiko Fujisaka, who illustrated Drag-on Dragoon 2. The style of the movie shown at the conference felt closer to natural animation than typical toon-shaded graphics, with impressive soft coloring. Sakaguchi and coproducer Takuya Iwasaki (Drag-on Dragoon/Ace Combat series) referred to this style as "Fujisaka Shading"; a new graphic engine is being written from scratch to present an original worldview."

Closer to natural animation? That looks EXACTLY like natural animation! If these pics we're seeing are an example of this "Fujisaka Shading", then I'm going to be flat out amazed. It can't possibly be in realtime, though, can it??
In reply to
bloodforge
bloodforge
Commented on 2005-12-22 21:09:19
Those really do look like hand drawn animation, if those actually are in-engine that is mighty impressive.
In reply to
mayhem
mayhem
Commented on 2005-12-22 21:38:40 In reply to INDIGO
Posted by INDIGO
Oh man I hope it's cellshaded. :D It could work so well on the new hardware.
Ye would look amazing, Maybe they will develop a better engine for teh Gfx
In reply to
Panzer83
Panzer83
Commented on 2005-12-22 21:48:55 In reply to Slabs
Posted by Slabs
Nope, those are using a new cel-shading technique apparently and it must be good if it fooled you (and me, and everyone else!)
If that is true then.....Mein Gott!
In reply to
Denjinflash
Denjinflash
Commented on 2005-12-22 21:55:33
NO WAY!! if that really isn't a hand drawn still!! ...nah, it can't be.

edit:
well it is likely considering it's not as detailed as the other non real time images.
In reply to
lumzi23
lumzi23
Commented on 2005-12-22 22:25:07
OMG!!! I want to cry!!! I am so damn happy!!! There is even a little bit of snot running down my nose. :(
In reply to
spydaweb
spydaweb
Commented on 2005-12-22 22:38:51
Won't believe it till I see it in motion either. Cel shaded 3D has come a long way, see Steamboy for a good example, but I'm not sold on these scans being actual stills until I can truly see the renders in motion.
In reply to
synce
synce
Commented on 2005-12-22 23:10:35
The pic on the left is cel-shaded. Not sure about about the one on the right
In reply to
warui
warui
Commented on 2005-12-23 00:28:00
What 3d applications, hardware do they use to make these "cel shaded models"?
In reply to
omegaheat
omegaheat
Commented on 2005-12-23 00:58:28
I was about to comment on the ridiculous comments that this is cel shaded, but now I'm confused because if you look close enough at the right arm where the sleeve falls over her bicep; you might be able to see the polygon like edges on the sleeve's outline. Now I don't know what to think.......... Just look closely. I seriously doubt anyone would make a big deal about FMV anime.
In reply to
Arms
Arms
Commented on 2005-12-23 00:58:37 In reply to warui
Application is Xbox360 hardware.

http://xboxnext.jpn.org/uploads/img43ab38303e972.j...
Plz check image..Polygon is visible
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2005-12-23 01:20:10
lol, hard to say.

I wouldn't say such a look is not possible in realtime though.
We've been seeing a lot of different types of cel shading in various games, like that new Spider Man game, or the up-and-coming GTA inspired game for the 360... I forget the name :(
Anyway, those look way different than the original JetSet Radio look, from the old Dreamcast days.

Now, with all the power of the 360, who knows what can be done?

*stumped*
Bring on the vid's!! That's the only way to find out I s'pose.
In reply to
QuezcatoL
QuezcatoL
Commented on 2005-12-23 02:14:30
Visually, the game will use cell shading for its visuals, although Sakaguchi is quick to point out that it's not the kind of cell shading we're used to seeing. At the game's unveiling this past week, publisher AQ Interactive showed a trailer for the title featuring what many believed to be hand-drawn animation resembling a Miyazaki movie. The animation was actually computer generated, and Sakaguchi is promising a final game that looks quite similar to it.
In reply to
overbyte
overbyte
Commented on 2005-12-23 04:29:47
Still 1-2 years away though... :(
In reply to
lumzi23
lumzi23
Commented on 2005-12-23 05:30:50 In reply to QuezcatoL
Posted by QuezcatoL
Visually, the game will use cell shading for its visuals, although Sakaguchi is quick to point out that it's not the kind of cell shading we're used to seeing. At the game's unveiling this past week, publisher AQ Interactive showed a trailer for the title featuring what many believed to be hand-drawn animation resembling a Miyazaki movie. The animation was actually computer generated, and Sakaguchi is promising a final game that looks quite similar to it.
Link?
In reply to
Arms
Arms
Commented on 2005-12-23 05:46:16
Link? Source?
Japanese Text in this images.
and more ..this news
http://www.famitsu.com/game/news/2005/12/20/103,11...
In reply to
atori
atori
Commented on 2005-12-23 06:40:39
title:
"Attractive character" of Fujisaka is reproduced as it is in the game. ?

leftpage
section:
Pretty Bogl is a partner of heroin Sari!

body:
A part of the CG Movie screened in the symposium on December 20 is
promptly published. It is said that the development of an actual game
will progress by the quality just like this though there might be a
lot of people who receive the impression like the animated cartoon.
What game screen do it finally become, and the enjoyment very. By the
way, the under is Bogl that has been completely installed on the
porch of Sari. And, a right image is a scene to help Sari while
making Bogl huge. These will be developed by me as all are real-time.


right page

note:
(upper-arrow) Bogl that gathers Cakera of surrounding geographical features, and
is made huge. Sari lies in the palm. This huge Bogl can be operated.

section:
Bogl becomes giant in real time!
In reply to
Rob91883
Rob91883
Commented on 2005-12-23 10:43:14
You can totally tell it's cel shaded, but this is the best cel-shaded screen I have ever seen.
In reply to
memolo
memolo
Commented on 2005-12-23 11:08:46
Link for that is:

http://xbox360.ign.com/articles/678/678059p1.html

Visually, the game will use cell shading for its visuals, although Sakaguchi is quick to point out that it's not the kind of cell shading we're used to seeing. At the game's unveiling this past week, publisher AQ Interactive showed a trailer for the title featuring what many believed to be hand-drawn animation resembling a Miyazaki movie. The animation was actually computer generated, and Sakaguchi is promising a final game that looks quite similar to it.

We're going to have to wait quite a while to play Cry On, though. Sakaguchi reveals that the game's scenario is currently half complete, with a final play time expected to be in the 30 to 40 hour range. Although he's not willing to give a specific time frame, Sakaguchi states that development will take another 1.5 to 2 years.
In reply to
QuezcatoL
QuezcatoL
Commented on 2005-12-23 12:30:33
I just hope Sakaguchi dedicate most of his time on his baby LO,he started with it,then decied to do Blue dragon too,and now this?! :P
In reply to
About the game
Platform
X360
Published by
AQ Interactive
Developed by
Cavia
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