Images PC PS4

Atlus has just revealed the release date of Zombie Studios' psychological survival-horror Daylight. The $14.99 title will be out on April 8 digitally for PC and PlayStation 4. It supports Oculus VR and is 3D compatible. Also, the developers are playing around with the use of Twitch, for exemple (not final) if someone types "meow" into the chat, the player will hear a cat noise in the game. The feature is on timer to avoid spam and the full list of words won't be revealed. New screens revealing new areas inside plus story details.


Story

Where we last left off...

1939-1948
In the late 30s, a tourist steamboat caught fire and capsized off the coast of New Kipling, drowning more than 1000 passengers. The bodies of the victims washed up on the shores of Mid Island, and the hospital was quickly converted into a makeshift morgue to handle all the corpses. The remaining survivors of the shipwreck were treated at MIH, but with limited resources and growing costs, the MIH was unable to recover from the specter of a tragedy of that magnitude. The hospital closed its doors abruptly one day in 1948.

"Affluence would offer no protection from them. Some would say, they suffered the most. Exposure...Disaster... The flames rose up on their lavish display." - Dr. Mercer

1907-1935
This was a dark period for Mid Island. The turn of the century brought about plenty of medical advances that drastically reduced the need for a hospital; the early 1900s also brought about a massive wave of criminals. To deal with the influx of prisoners, a portion of Mid Island Hospital is retrofitted into a prison. Patient rooms were given prison bars and filled with the criminal and criminally insane. The isolated island made it an ideal location to sweep the malcontents under the proverbial rug, and the out-of-sight-out-of-mind corrections facility quickly became overcrowded. Overcrowding beget prison violence, and after a string of brutal injuries, murders, and allegations of illegal and immoral medical experiments, the prison quickly came under scrutiny. The Great Depression all but wiped out funding for the prison, and 6 years after the economy crashed, the prison ward was abandoned and Mid Island penitentiary reverted to Mid Island hospital.

"The curse grew stronger as time went on. With each year further tightening its grip. They built steel cages to contain its resolve. Enslavement, Isolation. Reckless Abandon. The city would burn with hatred and fear." - Dr. Mercer

1700 - 1859
Skipping back nearly two hundred years, we get to the initial founding of Mid Island Hospital. As colonial America began to flourish, so too did rampant Tuberculosis. Between the ravages of the disease and the various wars with the French, Native Americans, and eventually British, Mid Island Hospital tended to several generations of death. Corpse disposal was haphazard at best, and was accomplished by any means. As America turned on itself in the Civil War, Mid Island Hospital retreats to obscurity until the early 1900s.

"It began with Infection. A black veil of Sickness. Disease and Despair, sudden and swift." - Dr. Mercer

"They moved the afflicted to this place where you stand. They thought it would protect and leave them to grow. Then came Corruption, Persecution.... and Chaos." - Dr. Mercer

Screenshots

  • Daylight coming on April 8 - Screenshots
  • Daylight coming on April 8 - Screenshots
  • Daylight coming on April 8 - Screenshots
  • Daylight coming on April 8 - Screenshots
  • Daylight coming on April 8 - Screenshots
  • Daylight coming on April 8 - Screenshots
  • Daylight coming on April 8 - Screenshots
  • Daylight coming on April 8 - Screenshots
  • Daylight coming on April 8 - Screenshots
  • Daylight coming on April 8 - Screenshots
digi_matrix
digi_matrix
Commented on 2014-02-20 15:42:01
Haha can't wait to troll players on Twitch
In reply to
hustyparmen
hustyparmen
Commented on 2014-02-20 17:54:38
unreal engine 4..doesn t look very well ( here )
In reply to
r3tr0gam3r1337
r3tr0gam3r1337
Commented on 2014-02-21 04:15:52
this could easily run on last gen hardware, the trees for example have flat textures and it looks like next to no use of bump mapping has been used either unless that's what the developer intended.
In reply to
AMDman18
AMDman18
Commented on 2014-02-21 05:58:40
Yeah, from a graphics standpoint, the UE3 powered Outlast looks far better than this does...
In reply to
hustyparmen
hustyparmen
Commented on 2014-02-21 09:59:01
especially those textures are just terrible like wtf. The first UE4 game should represent that engine in the best way possible.
In reply to
KORNdog
KORNdog
Commented on 2014-02-21 10:29:09 In reply to hustyparmen
Posted by hustyparmen
especially those textures are just terrible like wtf. The first UE4 game should represent that engine in the best way possible.
that's never going to happen with an indie title. if epic pulled their finger out and made their next gen, then maybe i'd expect something like that.
In reply to
AMDman18
AMDman18
Commented on 2014-02-22 17:24:44 In reply to KORNdog
Posted by KORNdog
that's never going to happen with an indie title. if epic pulled their finger out and made their next gen, then maybe i'd expect something like that.
I don't think that's a valid excuse. Again I'll use Outlast(also an "indie" title) as an example. Using an older version of the engine it looked fantastic. Being an indie dev is no excuse to use texture work reminiscent of the Dreamcast days. Especially considering how easy to use UE4's dev environment supposedly is.
In reply to
KORNdog
KORNdog
Commented on 2014-02-22 17:38:56 In reply to AMDman18
Posted by AMDman18
I don't think that's a valid excuse. Again I'll use Outlast(also an "indie" title) as an example. Using an older version of the engine it looked fantastic. Being an indie dev is no excuse to use texture work reminiscent of the Dreamcast days. Especially considering how easy to use UE4's dev environment supposedly is.
Outlast did not look anywhere near "fantastic". But then it was an indie game, i never expected it to. It had serviceable visuals to achieve the atmosphere and mood it was going for. Same for this game. Not being able to see the individual fibres in the material of an overturned chair has absolutely no impact on the games sense of dread and foreboding. And again, it's indie and is sold for less and produced for less by way less people. When they get 900 man dev teams and $100,000,000 dollar budgets i'll expect to see those chair fibres...lol.
In reply to
b0vril
b0vril
Commented on 2014-02-23 13:28:57
Seems like some folks think every game needs to have mind blowing next gen graphics as standard now.
In reply to
About the game
Platform
PC PS4
Published by
Atlus
Developed by
Zombie Studios
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