Trailer PC

Bringing back the survival horror from the '80s and '90s, this is what aims Invader Studios with Daymare: 1998 currently in development for PC and powered by Unreal Engine 4. To help in that endeavour, the studio has announced that Kazuhiro Aoyama, Director of Resident Evil 3 and Planner of original Resident Evil has joined the team as Producer Associate. Code Veronica enemy designer Satoshi Nakai is also part of the project. You can also help to bring the project to life by backing it on Kickstarter as the team is looking for €180k. A stretch goal will bring on board composer Akari Kaida (Resident Evil, Dino Crisis, Onimusha 3 and Okami).
Jump inside for gameplay videos and screens.

13 screenshots

  • Daymare: 1998 kickstartered - 13 screenshots
  • Daymare: 1998 kickstartered - 13 screenshots
  • Daymare: 1998 kickstartered - 13 screenshots
  • Daymare: 1998 kickstartered - 13 screenshots
  • Daymare: 1998 kickstartered - 13 screenshots
  • Daymare: 1998 kickstartered - 13 screenshots
  • Daymare: 1998 kickstartered - 13 screenshots
  • Daymare: 1998 kickstartered - 13 screenshots
  • Daymare: 1998 kickstartered - 13 screenshots
  • Daymare: 1998 kickstartered - 13 screenshots
  • Daymare: 1998 kickstartered - 13 screenshots
  • Daymare: 1998 kickstartered - 13 screenshots
  • Daymare: 1998 kickstartered - 13 screenshots
gonzax
gonzax
Commented on 2017-02-15 23:11:49
It looks very promising, hopefully more survival than action though I have my doubts about that judging by the video but it looks great, looking forward to it.
In reply to
About the game
Platform
PC
Published by
Destructive Crea...
Developed by
Invader Studios
Patreon

$156 of $400 per month

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  • nostradamus

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  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (11 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (11 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (11 Weeks ago)

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