Trailer PC PS4 Xbox One

The last DLC for Far Cry 5, Dead Living Zombies, pairs you with director Guy Marvel who has a plan for an epic zombie saga. The player ends up exploring seven differents scenarios with maps built from the Far Cry Aracade editor. A new update rolling out today brings New Game +, destructible objects and the scripting tool for the map editor.



FAR CRY® 5: DEAD LIVING ZOMBIES NOW AVAILABLE

SAN FRANCISCO — August 28, 2018 — Today, Ubisoft announced that Far Cry® 5: Dead Living Zombies, the third post-launch adventure, is available now on PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC. Dead Living Zombies can be purchased as add-on content for $7.99, as part of the season pass for $29.99 or the Gold Edition for $89.99.

Far Cry 5: Dead Living Zombies pairs players with Guy Marvel – the D-tier film director we first met in Far Cry 5 – as he pitches his vision for an epic zombie saga. In maps built from the powerful Far Cry Arcade editor, players will explore seven different film scenarios as they face hordes of the undead across rooftops, farmlands, military bases and more. After completing each map, players can unlock Score Attack to achieve three-star ratings, which will unlock weapons and gear to bring back to Hope County.

Additionally, a new title update available now introduces new features to all Far Cry 5 players, including:

• New Game +: The highly anticipated New Game + allows players to restart the Far Cry 5 story after completing the main campaign, keeping their character progression. New Game + contains new elements such as upgradable perks in the main campaign and the higher-difficulty Infamous mode, in which AI have more health, take more damage and react more quickly to a player’s presence.
• Destructible Objects: Destructible Objects are generic building blocks that shatter into small cubes when shot or otherwise creatively destroyed. Objects range from geometric shapes to building elements – and players can combine different shapes and textures for nearly endless destructible fun.
• Scripting Tool: The Scripting Tool allows mapmakers to trigger different actions in their maps based on player behavior. For example, when players perform specific actions – like killing enemies, reaching a location or looking at specific objects – mapmakers can then change the time of day, teleport the player, add slow motion, change the music and add or remove enemies or gameplay objects. These tools open up a new realm of possibilities, allowing mapmakers to add an entirely new layer of visual storytelling to their creations.

For more information about Far Cry 5, please visit farcry.com and follow us on Facebook at facebook.com/farcry.usa and on Twitter at twitter.com/farcrygame or #farcry5.

For the latest on Far Cry 5 and other Ubisoft games, please visit news.ubisoft.com.

Dead Living Zombies screens

  • Dead Living Zombies invade Far Cry 5 - Dead Living Zombies screens
  • Dead Living Zombies invade Far Cry 5 - Dead Living Zombies screens

Dead Living Zombies Key Art

  • Dead Living Zombies invade Far Cry 5 - Dead Living Zombies Key Art
syder
syder
Commented on 2018-08-28 21:45:32
Looks nice. Gonna play this.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Ubisoft
Developed by
Ubisoft Montreal
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$156 of $400 per month

What's up?
  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (1 Week ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (8 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (> 3 Months ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (> 3 Months ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (> 3 Months ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (> 3 Months ago)

  • b0vril

    b0vril yea but, would it be halo then? (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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