Trailer PS4 Xbox One PC

Blizzard has unveiled Diablo IV at its BlizzCon event. Currently in development for PC, PS4 and Xbox One, the action-RPG, playable at the event, revealed the first three classes and more details. No release date yet, jump inside for the cinematic reveal, gameplay trailer, and screens.



Diablo® IV Revealed

Newest incarnation of Blizzard Entertainment’s genre-defining action–role-playing franchise returns with dark, visceral gameplay, robust customization, deep loot, and infinite adventures


PARIS, France—November 1, 2019—An ancient evil threatens to engulf Sanctuary in darkness, and new heroes have been called upon to face challenges the world has never seen before. Today, Blizzard Entertainment announced Diablo IV, the highly anticipated next entry in its genre-defining action–role-playing series. The newest installment of Diablo was announced during BlizzCon® 2019, where attendees were eager to be the first in the world to play a public demo of the game. Diablo IV draws players into a grim story line and gives them the freedom to explore and forge their own path across the most expansive and intense vision of the world of Sanctuary—a bleak and shattered hellscape bereft of hope and beset by demons.

True to the franchise’s roots, Diablo IV will deliver visceral combat, gruesome and varied monsters, an epic hunt for legendary loot, and endless playability and progression. Players will find a lifetime’s worth of adventure scattered across a land rooted in unique ecologies and inhabited by dangerous new foes. They’ll delve into randomized dungeons packed with unpredictable adversaries and unimaginable treasures. While continuing to fully support solo and coordinated party play, Diablo IV will also provide opportunities for groups of players to encounter each other in the same shared world—whether to tackle bigger challenges . . . or possibly even slaughter one another in player-vs.-player combat.

“Sanctuary has been a home to Diablo players for more than 20 years, and it’s with our own deep passion for the series and a deep appreciation of the community that we announce Diablo IV today,” said J. Allen Brack, president of Blizzard Entertainment. “We’re excited to be returning to the dark, quintessential Diablo gameplay that players love while expanding the world and story in new ways, and we can’t wait for more people to be able to experience it.”

In Diablo IV, players will attempt to bring hope back to the world by vanquishing evil in all its vile incarnations—from cannibalistic demon-worshipping cultists to the all-new drowned undead that emerge from the coastlines to drag their victims to a watery grave. For the first time in the series, Sanctuary will be a contiguous, seamless landmass comprising diverse regions ranging from the burning desert of Kejhistan, to the verdant werewolf-infested forests of Scosglen, to the harsh and rugged wilderness of the Dry Steppes.

At BlizzCon, Blizzard revealed the first three of Diablo IV’s character classes, all playable at the show:
• The Barbarian, known for their unparalleled strength and brutal melee combat, utilizes a new and more powerful system in battle, Arsenal, which arms them with the ability to carry and rapidly switch between four different weapons at a time by assigning them to individual attacks.
• The Sorceress hearkens back to their Diablo II roots and shapes the elements to obliterate their foes by impaling them upon jagged spikes of ice, electrocuting them with bolts of lightning, or raining flaming meteors from the sky.
• The Druid is a savage shapeshifter whose updated playstyle empowers them to fluidly transform between werewolf, werebear, and human form to unleash the raw power of nature’s fury on the forces of the Burning Hells.
These three iconic characters honor the legacy of the franchise and exemplify how Diablo IV builds upon the series’ history by preserving the core Diablo fantasy while allowing players to explore untapped gameplay possibilities with fresh inspiration. Players will be able to experiment and discover countless character builds through customizable talent trees and skills, a deep loot system filled with legendary and set items to collect, runes and rune word combinations, and even personalized mounts for traversing the open world.

Diablo IV is being developed using modern technology that pushes the franchise to dark, new depths. This technology is at the heart of everything players will see, hear, and feel—delivering much higher fidelity and a more engrossing experience. It opens up countless possibilities for the Diablo series, from smooth character animations, such as the Druid’s fluid shapeshifting, to the seamless, vast overworld players will travel across in search of the next loot-filled underground dungeon. Ultimately, Diablo IV will ground players in a grittier and deadlier world.

Diablo IV is currently in development and will be coming to PC, PlayStation® 4, and Xbox One. Brave souls can seek out more information at www.diablo.com.

Screenshots

  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots
  • Diablo IV formally announced - Screenshots

Concept Arts

  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
  • Diablo IV formally announced - Concept Arts
nostradamus
nostradamus
Commented on 2019-11-01 20:57:36
love me some blizzard realtime cutscenes since starcraft 2,

In reply to
capnkimo
capnkimo
Commented on 2019-11-01 21:33:42
dem cinematics... so good

and the gameplay vid looks great, might be the 1st Diablo game I want to play
In reply to
KORNdog
KORNdog
Commented on 2019-11-02 00:18:54
CGi is utterly pointless. But I have to admit the end of this one was pretty cool. Mostly for the hellraiser vibes.  
In reply to
Tinks
Tinks
Commented on 2019-11-02 02:02:31
They show gameplay too. But how far do you really expect them to take graphics in the genre of Diablo
In reply to
Yarost
Yarost
Commented on 2019-11-02 07:22:01
So they've finally listened and brought back the gothic and grim-dark visual style from the first 2 games...Too bad their handling and stance on the Honk-Kong situation tarnished my excitement for this game. Oh and the music still doesn't sound Diablo-ish.
In reply to
Haziza
Haziza
Commented on 2019-11-02 23:03:30
Will you upload more gameplay videos besides the ones from Blizzard?
In reply to
Kotu
Kotu
Commented on 2019-11-03 03:06:20
D4 cinematic - best CGI of 2019
In reply to
agni_rzm
agni_rzm
Commented on 2019-11-03 11:23:53 In reply to KORNdog
Posted by KORNdog
CGi is utterly pointless. But I have to admit the end of this one was pretty cool. Mostly for the hellraiser vibes.  
aha. I knew that face looked familiar. I have zero interest in Blizzard games but I've got to admit they make great cinematics.
In reply to
AMDman18
AMDman18
Commented on 2019-11-04 21:27:16 In reply to KORNdog
Posted by KORNdog
CGi is utterly pointless. But I have to admit the end of this one was pretty cool. Mostly for the hellraiser vibes.  
Agreed.  Glad they at least put out a gameplay trailer simultaneously.  Which looks great and does a better job of hyping the game than a CG trailer ever could.
In reply to
AMDman18
AMDman18
Commented on 2019-11-05 00:14:29
Since this is at best a 2020, if not an early 2021 release, I wonder what the chances are of it getting pushed to being a PS5/Xbox Two title.  I suppose with the similarities to the current hardware this could very easily be a cross gen release.
In reply to
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    nostradamus HAPPY SHENMUE III day, lads & lassies. A freakin' historic thing, we all helped a AA adventure game come to fruition. We did it, fam! (3 Hours ago)

  • nostradamus

    nostradamus imma gonna buy the shit out of this game [url] well if you can call it "a game" (2 Days ago)

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    nostradamus ghosts, iome to go dark. [url] (2 Days ago)

  • nostradamus

    nostradamus bought death stranding and read dead 2 for less that 25 quid. i did gud, pig (3 Days ago)

  • Melmoth

    Melmoth @Seth: Only played an hour or so last night, but it's very promising. Feels like they put a lot of work into this one. (3 Days ago)

  • nostradamus

    nostradamus the wole conference was justified with the new Age of Empires 4. even AoE2 HD looks So so freakin awesome with the new art [url] (3 Days ago)

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