Trailer PS4 Xbox One PC

To celebrate the release in North America of DiRT 4, Codemasters and Deep Silver have shared a new trailer. The rally racing game features Gamer and Simulation handling models and Your Stage system, allowing players to produce a large amount of unique rally stages.

20 screenshots

  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
  • DiRT 4 releases today - 20 screenshots
FunkYellowMonkey
FunkYellowMonkey
Commented on 2017-06-06 19:51:01
awesome, glad to hear its got arcade/gamer mode as well as simulation, found dirt rally to be abit too hardcore for my liking! :)
In reply to
michaelob
michaelob
Commented on 2017-06-07 03:35:10
Looks decent, but why is the damage modeling getting worse with each iteration? The first two Dirt games had the best damage modeling in the industry, but starting with rally, they finally nailed the handling physics, so it's like they had to sacrifice the soft body physics or something. The cars don't even really deform anymore, you just get cracked glass or popped off plastic parts. Seems like a small detail, but I have a hard time getting into games that regress in certain areas. Games should be improving EVERY aspect with each iteration.
In reply to
asdfg
asdfg
Commented on 2017-06-07 07:15:32 In reply to michaelob
Posted by michaelob
Looks decent, but why is the damage modeling getting worse with each iteration? The first two Dirt games had the best damage modeling in the industry, but starting with rally, they finally nailed the handling physics, so it's like they had to sacrifice the soft body physics or something. The cars don't even really deform anymore, you just get cracked glass or popped off plastic parts. Seems like a small detail, but I have a hard time getting into games that regress in certain areas. Games should be improving EVERY aspect with each iteration.
The cars deform plenty in Dirt Rally. Still it could definitely be improved upon, especially with a realistic damage mode that doesn't allow you to continue after hitting a tree head on in 100 km/h.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Codemasters
Developed by
Codemasters
Patreon

$233 of $400 per month

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    MrWhite the other amazing thing in that video is the use of the node tools that can just be plugged whilst in VR. You can imagine devs in the future building games in VR instead of on a monitor. (20 Hours ago)

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    MrWhite There's other videos showing it mapped to avatar eyes, and it's 1:1 movement. It even detects the size of the pupil and maps it to an object. (20 Hours ago)

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    MrWhite Yeah, you'd have thought Valve would have put that in there. eye tracking with those controllers would have made it a true next gen headset. (20 Hours ago)

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    toelessfoot Once eye tracking gets utilized it'll quickly become a must have feature I think (20 Hours ago)

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    toelessfoot Too bad the Index doesn't have eye tracking (20 Hours ago)

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