Trailer PS4 PC

HTC Vive and PlayStation VR owners can now experience id Softxware's frenetic shooter as DOOM VFR launches officially today.

6 screenshots

  • DOOM VFR hits Vive and PSVR - 6 screenshots
  • DOOM VFR hits Vive and PSVR - 6 screenshots
  • DOOM VFR hits Vive and PSVR - 6 screenshots
  • DOOM VFR hits Vive and PSVR - 6 screenshots
  • DOOM VFR hits Vive and PSVR - 6 screenshots
  • DOOM VFR hits Vive and PSVR - 6 screenshots

Packshots

  • DOOM VFR hits Vive and PSVR - Packshots
  • DOOM VFR hits Vive and PSVR - Packshots
syder
syder
Commented on 2017-12-01 19:45:34
Bought it for PS4

So far the game is pleasing.
I expected to be amazed by the graphics and disapointed by the gameplay but i end up a bit disapointed by the graphics* and enjoying the game a lot.
(*Resolution of display and textures can be low)

It looks short and the teleportation is a bit pointless when you choose full motion like me but you have to use it to telefrag instead of glory kills...

I encountered a green hair bug on corpses and a gore nest not exploding properly with sound sync but other than that it works well.

All in all i'd say it's far from on par with the main game it's tied to but worth it's price. It came with adynamic theme of the argent tower playing the BFG Division theme for the Ps4.
In reply to
marklola82
marklola82
Commented on 2017-12-01 19:57:09
its on oculus now too
In reply to
syder
syder
Commented on 2017-12-03 01:42:29 In reply to marklola82
Good to hear. People were already spreading conspiracy theories tying the port's short absence to the Carmack/Bethesda legal dispute.
In reply to
About the game
Platform
PC PS4
Published by
Bethesda Softworks
Developed by
id Software
Patreon

$233 of $400 per month

What's up?
  • toelessfoot

    toelessfoot lol truly (16 Hours ago)

  • MrWhite

    MrWhite That's some Star Trek shit. (17 Hours ago)

  • MrWhite

    MrWhite the other amazing thing in that video is the use of the node tools that can just be plugged whilst in VR. You can imagine devs in the future building games in VR instead of on a monitor. (17 Hours ago)

  • MrWhite

    MrWhite There's other videos showing it mapped to avatar eyes, and it's 1:1 movement. It even detects the size of the pupil and maps it to an object. (17 Hours ago)

  • MrWhite

    MrWhite Yeah, you'd have thought Valve would have put that in there. eye tracking with those controllers would have made it a true next gen headset. (17 Hours ago)

  • toelessfoot

    toelessfoot Once eye tracking gets utilized it'll quickly become a must have feature I think (18 Hours ago)

  • toelessfoot

    toelessfoot Too bad the Index doesn't have eye tracking (18 Hours ago)

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