Wii

The Nintendo conference is ended (and Sony's begins now), and first out is Animal Crossing: City Folk and a couple of images.

Nintendo press info:
Animal Crossing®: City Folk

Format: Wii™
Launch Date: Holiday 2008
ESRB: RP (Rating Pending)
Game Type: Community Simulation
Accessories: WiiSpeak microphone (sold separately)
Players: 1-4 alternating, 2-4 simultaneous via Nintendo® Wi-Fi Connection
Developer: Nintendo

KEY INFORMATION
If life were an endless vacation, what would you do? Go fishing, collect shells or watch fireworks with friends? Build a snowman, exchange presents with family or decorate your house for the holidays? Take a trip to the city, go on a shopping spree or visit friends from all over the globe? In Animal Crossing: City Folk, life moves at a relaxed pace, but the world brims with endless possibilities.

• There’s always something new to do. In the living, breathing world of Animal Crossing: City Folk, days and seasons pass in real time, so there’s always something to discover. Catch fireflies in the summer, go trick-or-treating on Halloween or hunt for eggs on Bunny Day. If you’re in the mood for something a little faster paced, take a bus to a new urban city area that’s unique to Animal Crossing: City Folk. There you can catch a show at the theater or check out the sales at Gracie’s boutique. But if you don’t show your face back home for too long, your neighbors will miss you.

• Up to four people from your household can live and work together to build the perfect town. Design clothes and patterns, write letters and post messages on the bulletin board for each other, or invite up to three friends to visit your town using Nintendo Wi-Fi Connection. With the new WiiSpeak microphone, it’s like you’re all in the same room. The microphone sits atop the sensor bar and picks up the conversation of everyone in the room to encourage a more inclusive experience.

• Get to know your neighbors. The heart of Animal Crossing: City Folk is building relationships with the animals in your town as well as with other players. Befriend your animal neighbors by exchanging letters, gifts and favors. Animals can also move from town to town, bringing their memories and stories from their old towns with them. And since animals are notoriously loose-lipped, they spill all the juicy details.

• Express your personal style. Customize your town, your house and yourself by collecting bugs, fish, fossils, art, furniture, clothes and accessories. You can also go to the salon in the city to change your hairstyle and get a Mii™ makeover. o change your hairstyle and get a Mii™ makeover. Plus, if you design clothes in the tailor’s shop, animals will wear them and maybe even bring them to other towns.

E3 images

  • E3: Animal Crossing: City Folk announced - E3 images
  • E3: Animal Crossing: City Folk announced - E3 images
  • E3: Animal Crossing: City Folk announced - E3 images
  • E3: Animal Crossing: City Folk announced - E3 images
  • E3: Animal Crossing: City Folk announced - E3 images
  • E3: Animal Crossing: City Folk announced - E3 images
  • E3: Animal Crossing: City Folk announced - E3 images
  • E3: Animal Crossing: City Folk announced - E3 images
  • E3: Animal Crossing: City Folk announced - E3 images
  • E3: Animal Crossing: City Folk announced - E3 images
  • E3: Animal Crossing: City Folk announced - E3 images
  • E3: Animal Crossing: City Folk announced - E3 images
Redempteur
Redempteur
Commented on 2008-07-15 22:49:44
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
Too bad this was the only "game " they annonced during the conference
BenBen78
BenBen78
Commented on 2008-07-16 00:19:19
Looks and sounds like a 99% port of the DS... which was a great game but come on, we need more incentive than that.
In reply to
WinterSnowblind
WinterSnowblind
Commented on 2008-07-16 00:31:51
I love this on the DS, but it's looking far too similar, I hate to pick on the graphics, but I was really expecting more from this. The city part of the game does look really great, but why didn't the whole game take place there, instead of the same little village? Living in an apartment in the city would have been a much better basis.

Almost all of the content seems to be recycled from the DS/Gamecube versions as well. Same furniture, same clothes, same fish, fossils, etc.. I only recently completed my museum collection in the DS one, I don't really feel like doing exactly the same thing all over again.

The most positive thing I can say, is that I'm really happy that they've brought back the proper holidays. The weekend events in the DS version were dire, it's great to see things like Halloween, Easter and Christmas back. If nothing else, it at least gives some incentive to play during those periods, unlike with "La-di-day".
In reply to
yourgoodtwin
yourgoodtwin
Commented on 2008-07-16 01:42:59
I'm with you, Winter. With as good as SMG looked, they seriously couldn't make it look ANY better than it did on the Gamecube? Nintendo is really settling into a "We don't need quality when we are making money hand over foot" funk.
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WII
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