Video PC PS4 Xbox One

Assetto Corsa Competizione is without a doubt the most anticipated game among sim racers, so today's videos should be quite a treat for them. The following extracts showcase 2 of the main new features of this sequel, the rain and the day/night cycle. The version shown here may only be pre-alpha, but it already seems to be a very immersive experience, Unreal Engine 4 allowing to feature even nicer car models than before.

unknownuser0001
unknownuser0001
Commented on 2018-06-13 20:02:09
Wow this is amazing! It would be the ultimate sim if it would have rally, but still amazing. AI seems good too. Thank you for posting these!
In reply to
nostradamus
nostradamus
Commented on 2018-06-13 23:23:36
whoa, was going to buy GT Sport on UK Days Sale, but I think i'll wait. its really good,
In reply to
makan
makan
Commented on 2018-06-13 23:25:42
Just blew my mind after watching videos!!??
How did they achieve to somthing like this?
I just can't belive.
In reply to
makan
makan
Commented on 2018-06-13 23:28:01 In reply to nostradamus
You have to wait more than what you think, i'm afraid.
They will release it on pc first, no console version for now.
Steam Early access is in summer, but i'm sure they will release console versions oneday.
In reply to
AnklaX
AnklaX
Commented on 2018-06-13 23:34:54
I am impressed you guys covered this before RaceDepartment
In reply to
marker
marker
Commented on 2018-06-14 02:34:14
Wow nice. This came from no where looks great. spa and day/night cycle videos are pretty much the same.
In reply to
morpheus9394
morpheus9394
Commented on 2018-06-14 02:51:38
Wow, looks incredible and its only pre alpha. The lighting definitely has a Gran Turismo feel to it, which is a good thing in my opinion.
Can't wait for this one.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
505 Games
Developed by
Kunos Simulazioni
Patreon

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  • nostradamus

    nostradamus lmao *mild shock* Ancel was a piece of shit all along. suprised_picachu.jpg (3 Days ago)

  • toelessfoot

    toelessfoot Right. I think programmable shaders were adopted fairly early on consoles (xbox360/ps3) (3 Days ago)

  • MrWhite

    MrWhite @toelessfoot: Well, only recently they have been. I think this is the first gen I've seen where PC's are playing catch up. Not through hardware power, but through development cycles (3 Days ago)

  • toelessfoot

    toelessfoot Yeah I think innovations on the console side are taken up more quickly by PC than vice versa because consoles are really lead platform for everything (3 Days ago)

  • MrWhite

    MrWhite At least for most gamers. Similar to when everything went to pci-e (4 Days ago)

  • MrWhite

    MrWhite I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (4 Days ago)

  • MrWhite

    MrWhite If a game is built from the ground up to take advantage of that, though... (4 Days ago)

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    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

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