Trailer PC PS4

Players will be able to experience in virtual reality the frenzy shooter from id Software when DOOM VFR releases in October for PlayStation VR and HTC Vive.

Sdarts
Sdarts
Commented on 2017-06-12 07:23:07
This will make so many people "pleasant". Nothing better than fast-action FPS in VR.
In reply to
AndreasZ94
AndreasZ94
Commented on 2017-06-12 07:58:59 In reply to Sdarts
They did some tricks like slowmo but still i expect a lot of vomiting
In reply to
INDIGO
INDIGO
Commented on 2017-06-12 19:48:10
I'm optimistic. Such a fast-paced shooter tho, I dunno how well it's going to work.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2017-06-12 19:50:01
It looks like it's using a teleportation movement mechanic so I'm not sure it's really a fast-action FPS in the same sense as the original game, but that's probably just a consideration to the format. Looks pretty damn cool.
In reply to
MrWhite
MrWhite
Commented on 2017-06-12 21:20:18
On PSVR and all. Great to see more support for it. Hope it's good and has a significant amount of depth to it.
In reply to
michaelbas
michaelbas
Commented on 2017-06-12 23:35:25
no oculus cv1 Support?
In reply to
Sdarts
Sdarts
Commented on 2017-06-13 01:22:30 In reply to GriftGFX
I watched te trailer twice, and while there's a teloport-style type of movement, you can be very fast, as in you can teleport from one place to another, and then to another very quickly. It shows this a lot in the trailer, and the teleporting speed is also fast.

Then you have the fact that from what I saw, enemies' movement speed was exactly the same as the normal game. So you will need to keep moving a lot if you don't wanna die.

Lastly, but not least, the trailer ends during a finishing animation, but before it completes. Given how many of the Runes and upgrades were dependant on you using finishers one after the other, and the animation jumping you very fast from your position to the enemy's, and having to do that constantly, I can't imagine that being a particularly good experience in VR.

Even Resident Evil 7, with a far, far slower movement and pace, made a lot of people who were quite resistant to motion sickness in VR in other games, have to play carefully.

When you combine all of these facts, it's hard not to imagine that a lot of people will have a very hard time holding their lunch in their stomach. Of course, I'm sure that id Software is doing all it can to minimize this, but I can't imagine how anyone will be able to play one of the later levels from beginning to end without stopping to take a breather.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2017-06-13 02:03:30
Resident Evil has fully free 3D movement though. That's part of the "problem".
In reply to
About the game
Platform
PC PS4
Published by
Bethesda Softworks
Developed by
id Software
Patreon

$156 of $400 per month

What's up?
  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (1 Week ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (7 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (11 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (11 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (11 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (11 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (11 Weeks ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

Also on Gamersyde

Our PS5 videos of House of Ashes

  • Thursday, October 21, 2021
  • Driftwood

Our 4K video of Alan Wake Remastered on PC

  • Sunday, October 17, 2021
  • davton

Our 4K video of F.I.S.T.: Forged In Shadow Torch

  • Sunday, October 17, 2021
  • davton