Video PS4

Sony's press conference was also at its peak with the new gameplay demo of Horizon: Zero Dawn that you can get in good quality after the jump along with new screenshots. The title from Guerrilla Games will launch on February 28 2017.

E3: screenshots

  • E3: screenshots
  • E3: screenshots
  • E3: screenshots
  • E3: screenshots
  • E3: screenshots
  • E3: screenshots
  • E3: screenshots
  • E3: screenshots
  • E3: screenshots
  • E3: screenshots
  • E3: screenshots
  • E3: screenshots
  • E3: screenshots
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  • E3: screenshots
  • E3: screenshots
  • E3: screenshots

E3: artwork

  • E3: artwork
ArcaneMessiah
ArcaneMessiah
Commented on 2016-06-14 08:26:29
The day Guerrilla Games showed their new title for the first time, I knew this was exactly my taste, from the sci-fi/post apocalyptic-background to the lush landscape to the role playing elements. Graphically it competes with the Witcher (at least on consoles) and I guess until release Guerilla can handle those close level-of-detail pop-ins. A system seller.
In reply to
Zat
Zat
Commented on 2016-06-14 09:21:02
Just beautiful!
In reply to
scoobs0688
scoobs0688
Commented on 2016-06-14 09:41:04
You can really tell how inspired Guerrilla was by The Witcher 3 (also, if i recall correctly, the lead quest designer from TW3 is working on this game)
In reply to
Zat
Zat
Commented on 2016-06-14 09:50:10
I don't think this has anything to do with The Witcher at all. We have seen all these things before. Beautiful scenery, cyber creatures......it's more like Enslaved...
In reply to
JiSiN
JiSiN
Commented on 2016-06-14 09:58:01
Turok?

just kidding ;)
In reply to
KORNdog
KORNdog
Commented on 2016-06-14 10:11:02
this just laid the remaining worries i had to rest. it looks legit. witcher 3 meets dino-bots. the combat looks fun, and with plenty of depth to take down enemies. the world seems beautiful and vast. i'm excited for this.
In reply to
scoobs0688
scoobs0688
Commented on 2016-06-14 10:14:12 In reply to Zat
Posted by Zat
I don't think this has anything to do with The Witcher at all. We have seen all these things before. Beautiful scenery, cyber creatures......it's more like Enslaved...
Open world, 3rd person, dialogue trees, same quest designer.... I mean, it has some similarities.

Enslaved isn't open world, and its a coop shooter/brawler/platformer... this is nothing like Enslaved.
In reply to
Zat
Zat
Commented on 2016-06-14 10:21:20 In reply to scoobs0688
I meant it like....we have seen this all before. Don't make a Witcher something, what all others are trying to copy.
In reply to
marker
marker
Commented on 2016-06-14 10:25:38
Last E3 it was the best game and this E3 as well for me this is most impressive game.
In reply to
Zat
Zat
Commented on 2016-06-14 11:17:55 In reply to JiSiN
Turok was great!
In reply to
omniscient
omniscient
Commented on 2016-06-14 12:58:23
I'm surprised how well it runs.
In reply to
docLEXfisti
docLEXfisti
Commented on 2016-06-14 13:34:49
Looks very good, too good in fact. And I also felt that "Witcher" vibe... can't put my finger on it...

But no aliasing - are we seeing a NEO-demo here? Days Gone also seemed very NEO-ish to me...
In reply to
Wheat_Thins
Wheat_Thins
Commented on 2016-06-14 13:59:52
Could end up being pretty good!
In reply to
This message and account have been deleted at the user's request
vansant
vansant
Commented on 2016-06-14 16:03:19
Game looks great but I have to say the art direction is bad. 1991 straight to video sci fi. It distracts me from what great gameplay is on display. If only they could have switched it out for a Princess Mononoke game.
In reply to
AndreasZ94
AndreasZ94
Commented on 2016-06-14 16:04:57 In reply to docLEXfisti
There are studios using really effective custom antialiasing techniques nowadays. For example look at Uncharted 4, that game had almost zero aliasing.
In reply to
omniscient
omniscient
Commented on 2016-06-14 16:21:22 In reply to AndreasZ94
yeah but Uncharted 4's AA is also blurry and and undermines the image quality (there are gorgeous exceptions desert level). I prefer the sharpness of this game don't change it Guerilla.

The more I see this game the more I remember how cool Killzone 1&2 were and then I start to really believe in this game.
In reply to
KORNdog
KORNdog
Commented on 2016-06-14 17:01:33 In reply to omniscient
Posted by omniscient
yeah but Uncharted 4's AA is also blurry
not really. it's regarded as having some of the best AA solution on consoles. full coverage without the loss of sharpness or detail.
In reply to
Wheat_Thins
Wheat_Thins
Commented on 2016-06-14 17:06:08 In reply to KORNdog
Posted by KORNdog
not really. it's regarded as having some of the best AA solution on consoles. full coverage without the loss of sharpness or detail.
Is U4's AA what causes everybody to have blur halo's around their heads especially noticeable during cutscenes? Just odd blobs around the hair / head.
In reply to
KORNdog
KORNdog
Commented on 2016-06-14 17:10:26 In reply to Wheat_Thins
Posted by Wheat_Thins
Is U4's AA what causes everybody to have blur halo's around their heads especially noticeable during cutscenes? Just odd blobs around the hair / head.
that's the motion blur/DOF solution as far as i'm aware.
In reply to
This message and account have been deleted at the user's request
KORNdog
KORNdog
Commented on 2016-06-14 19:31:49
Posted by droezelke
I don't think so. It's the AA.
Uncharted 4 delivers the best image quality we've seen in a console game to date. Even in the face of rare titles like Tearaway Unfolded, with its high quality MSAA settings, Uncharted 4 stands tall. Naughty Dog has developed a temporal anti-aliasing technique that delivers results that sometimes manage to approach the quality of a super-sampled image. Thin edges are remarkably clean, shader aliasing is almost non-existent, and shimmering is all but eliminated. Large, complex fields of detailed foliage remain razor sharp even at a distance while finer details on Nate's weapons remain clearly visible. We noted similarities to the hybrid-reconstruction anti-aliasing used in Far Cry 4 but we cannot say for sure how this was achieved. Perhaps Naughty Dog will share more information on this in the future, as the results are stunning and this technique could benefit console games as a whole.

That's what DF had to say about the AA solution. The motion blur however is low-ish sample compared to say...doom. Plus DOF and alphas (hair) don't play nice.
In reply to
Seth
Seth
Commented on 2016-06-14 20:53:31
I'm glad that Sony give them a chance in creating a new IP. Guerrilla can finally prove that are talented team. So far it looks even better than what i expected.

Hopefully Killzone is completely killed franchise now.They tried so many times with it, and it wasn't their thing. An fps failure i would call it.
In reply to
scoobs0688
scoobs0688
Commented on 2016-06-15 00:09:46
Its Guerrilla Games, never question their technical wizardry. Killzone 2 still looks awesome.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2016-06-15 00:14:00 In reply to scoobs0688
Posted by scoobs0688
Its Guerrilla Games, never question their technical wizardry. Killzone 2 still looks awesome.
Killzone has like a 60 degree FOV (if that) to save on performance :P

I also think these screenshots are BS image quality. Standard practice.
In reply to
About the game
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