The normal thing to do after releasing a CG trailer would probably be to stop sending out more renders, but Codemasters are at it again. Here are a couple of target renders of Operation Flashpoint 2.
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All comments (7)
I'm not totally feeling the desaturated colours and the overuse of bloom but Im getting more and more used to it purely because it's getting used in almost every game now.
I just hope that they lean heavily towards simulation in regards to the combat and flight characteristics.
As to the graphics: slightly oversaturated, but according to sources who visited a Codemasters event very impressive. Let's pray this can be delivered at a decent framerate without screen tearing.
Hoping this should be good :D
As to the graphics: slightly oversaturated, but according to sources who visited a Codemasters event very impressive. Let's pray this can be delivered at a decent framerate without screen tearing.
On the first place in that game of course is a fisics of bullets, battle tactics, AI and injury realism.
Artworks are okay because they only show a design direction without considering computer techniques. Target renders always imply a certain level of detail etc. because they already use 3D-modells and computer effects etc.
And I believe the goal of these a different too. Discussions on artworks are mostly over the design being good or bad from individual point of view, here we talk already about graphics without any actual screenshot.
I wish they would stop releasing these target renders as either you have ingame material to show off or you don’t.