GSY Video PS4 Xbox One Switch

Miguel is back in the showfloor and he's stooped at the Ubisoft booth to bring you bacl some gameplay footgae of Starlink: Battle for Atlas, which was announced a couple of days ago during the conference. Despite what we may think of the video toy concept, we must say the game's visuals seem pretty nice. Snowdrop can do a lot more than snowy Manhattan it seems.

Sdarts
Sdarts
Commented on 2017-06-15 14:01:29
The gameplay and idea is really great, and I liked everything I saw. Also, the gameplay seems to be much better than No Man's Sky's. But the fact that you're confined to the spacecraft and can't walk around is a bummer. Skulls & Bones has the same problem - you control the ship, but can't go on land or even walk around your own ship.

As for the replacing parts mechanic, it's really great, but as seen in the two videos, you either have to go far away in order to replace parts or you stay in battle and take damage.

And since that changing pilot, spacecraft and/or parts takes much more time in real life, it's definitely something that those which have the digital items will have a bigger advantage. Not to mention it will be a much more convenient and practical way to play the game.

Which leads to my next two points. If having the physical items is worse than having the digital ones, why even have them?! It's something that will take space and is inconvenient to use.

And then there's the fact that these items, whether in physical or digital form, are essentially micro-transactions. Now imagine that if you just buy the game, which I believe it will be $40-60, but don't want to spend more money on it, you won't have those items which could help defeat enemies faster and more efficiently.

I know that this type of business model is the standard with these games, and that's exactly why I never played Disney Infinity, Skylanders, etc. These games' focus are more in selling physical items than the core game itself.

Which is fine for children, which is the target audience and they can play with the toys and statues. But if you don't care about toys and statues, you're looking at a $40-60 game of which the main focus is micro-transactions. This is the real problem imho.
In reply to
HugoStiglitz
HugoStiglitz
Commented on 2017-06-16 22:15:59
If it's always online it can go suck a d***
In reply to
About the game
Platform
PS4 XBOXONE SWITCH
Published by
Ubisoft
Developed by
Ubisoft Toronto
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What's up?
  • nostradamus

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  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (3 Days ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (3 Days ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (3 Days ago)

  • b0vril

    b0vril yea but, would it be halo then? (3 Days ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (4 Days ago)

  • nostradamus

    nostradamus Halo Infinite sure is one ugly damn game. Pretty obvious nothing is going to massible change if the Ip doesn't die and start from the ground up with another publisher/dev that doesn't retread the ol (4 Days ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

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  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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