Raven Software has released some screenshots and a short trailer about the manufacturing environments of its game Singularity, which will be available in late June.
Loakum *takes a sip of grape juice* The Great Awakening is happening…. (10 Weeks ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
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Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (16)
the vids haven't shown much promise IMO but I'd love to be wrong.
There has to be limits in any game. And with time-manipulating, you're cheating, so there has to be cooldown to each move you do. Like, if you're aging an enemy to death, it has to take long, so other enemies can shoot you.
This is why I'm worried if the developers are good enough for that kind of balance.
There has to be limits in any game. And with time-manipulating, you're cheating, so there has to be cooldown to each move you do. Like, if you're aging an enemy to death, it has to take long, so other enemies can shoot you.
This is why I'm worried if the developers are good enough for that kind of balance.
games like fear (and even timeshift) had time manipulation that you could in theroy be used for puzzles, combat, or navigation etc etc (fear only really used it for combat), and that's because they're fairly generic time powers, ones used in tons of games already (slow, stop, rewind being the main ones) which is bad in the sense that is doesnt do anything new, but it can at least be applied to the core gameplay.
in singularity however you have this aging aspect, which we've seen put to use on certain environmental objects, but there is no way it is going to effect everything. and for a power such as this, it really should. otherwise you're going to feel like artifical walls are being built around the experience. you can age a specific beam making debris fall on enemies, but you can't do it to all beams. it's great they're playing with new ways to manipulate time, but if they dont have a universal use within the gameplay itself. then why bother. it would be like lifting a loose beam in half life with the grav gun, only to run up to another identical loose beam and it being stuck to the ground. it breaks that sense of immersion. and that feeling that you have this power that you can use however you want.
Thanks for the SD version.
Hope gameplay is good,but they have some serious issues with the tear framing and frame rate. every time he looked around the screen was cut to pieces.
I must say this looks fairly generic to me. The Aging tech could be a USP, but I fear like others it will feel limited and be very restricted in its use.
I imagine this game will tank sales-wise. It may do alright via rental though.