GSY Tech PS4

We've been waiting for months for the PS4 Pro patch for Final Fantasy XV and it is now available. Sadly, the game only runs at 60 fps when it can, which we have not even been able to see yet as the game seems more comfortable around 40 something frames per second. No option to lock the famerate at 30 like before if you can't stand a fluctuating framerate (we'll probably have to wait another couple of months for that). The only possibility is then to play with the high quality mode and its horrible frame pacing issues (you didn't expect them to be fixed in this patch, did you?). Well, well...

andrewsqual
andrewsqual
Commented on 2017-02-20 17:38:38
Oh dear but also, oh well. It was plain obvious from that very first released "Duscae" demo that these particular devs are not very good at optimising their game engine for the actual 2 targeted platforms the game was releasing on.

It really doesn't come as any surprise. Pity they couldn't get some lessons from somebody like Guerilla Games on how to optimise the game on PS4 at least (a long time ago during development of course, not just throwing brute force of the PS4 Pro at it after launch as an afterthought).
In reply to
KORNdog
KORNdog
Commented on 2017-02-20 18:24:33
completed this in lite mode and i honestly couldn't tell much of a difference between it and high. lite seemed to run a smidge faster and looks a smidge worse maybe?. the game looks great either mode. kind of obvious it was never going to hit 60fps though, not looking that nice.
In reply to
AndreasZ94
AndreasZ94
Commented on 2017-02-20 18:34:04
They keep ruining the pro version. Why completely take away the 30fps locked version!? And they still haven't addressed the horrible frame pacing issues on high mode.
In reply to
Novacius
Novacius
Commented on 2017-02-20 20:27:53
Gamersyde, which tool do you use to analyze the framerate and frametimes? I suppose you capture the video first and then analyze it, but how? Thanks :)
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2017-02-20 21:18:00 In reply to Novacius
BlimBlim made a specific plugin we run on the lossless file we capture.
In reply to
AnthonM2
AnthonM2
Commented on 2017-02-21 14:29:54
the battles now aren't choppy on the unlocked mode and that's good
In reply to
About the game
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Square Enix
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    nostradamus gsyde workin' on the clock. great content. (3 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (7 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (7 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (7 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (7 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (7 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (7 Weeks ago)

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