Unveiled last week, here is in good quality the latest gameplay video of Final Fantasy XV that shows Death, one of the spells granted by the Ring of the Lucii.
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All comments (18)
That said, it bugs the shit out of me that the cahracters don't cast shadows. Or at least VERY selectively depending on the light source.
That said, it bugs the shit out of me that the cahracters don't cast shadows. Or at least VERY selectively depending on the light source.
i'm actually kinda warming to this boy band simulator. i may have to pick it up in the future.
http://www.gamersyde.com/pop_images_final_fantasy_...
Is he standing around, or floating in the air? It's a mystery :)
http://www.gamersyde.com/pop_images_final_fantasy_...
Is he standing around, or floating in the air? It's a mystery :)
as i said. AO. it's what the game needs to give a sense of indirect shadows. a lot of games have this problem too. dark souls for instance.
http://static.gosunoob.com/img/1/2016/04/Winged_Kn...
Night is tough though. Day shots look much better.
quick example of what that scene would more likely look like (ignoring the other guys in the background and assuming it isn't a super bright full moon) if you went out into a field with a flashlight.
http://imgur.com/HkxY3fa
now imagine playing that while being expected to understand where you are in the context of the environment...you wouldn't be able to. it's why so many games go for this crappy approach to night time or dark areas. this strange outer glow. because the realistic alternative is just impractical. BUT...some AO would help.
But even if the light sources on the characters were the issue, it's not like they couldn't still have shadows that just ignore that. Or if the lighting with the flashlight takes too much resources, just put an old school little shadow blob under the character. Wouldn't look amazing, but better than nothing. AO would also work ofc, depending on how strong it is.