Xbox 360 PS3

Enemy Territory: Quake Wars has finally been released on consoles, Playstation 3 and Xbox 360, and here are the first 10 minutes from the latter version. The game is more or less based around multiplayer, but here you can see how the single-player mode works.

The way I see it, the game is a steady mix of the Battlefield series and the Quake games. The maps are large and the gameplay is really fast-paced. The kind of campaign the game use often turn people away - how you more or less fight "simple" bots without any objectives that affect the story. I enjoyed this in the Battlefield games though, and to me the gameplay is fun as long as the game is designed in a good way.

Quake Wars has a special twist though, as you need to respawn in new classes for each objective to finish the mission. For example, you will see below that I started out as an Engineer to repair the vehicle, while I later had to change so I could plant explosives or hack the defense shield.

I haven't been able to play the game for too long, so I can't say much about how good it is. The graphics are above average, the controls work and the gameplay feels pretty solid. Below you will find a video of the first mission from the single-player mode. Note that I cut out the loading time as it would just be a space waster.

starfox14now
starfox14now
Commented on 2008-06-21 21:48:26
I liked the demo.
In reply to
GibsonTX
GibsonTX
Commented on 2008-06-21 22:47:18
This game looks surprisingly fun
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-06-21 22:49:36
It is fun, if not a little flawed, but the game gets a lot of unwarranted hate.

The Slipgate level is fantastic.
In reply to
Tinks
Tinks
Commented on 2008-06-21 23:01:06
Looks like a classic fps from the 90's
In reply to
KORNdog
KORNdog
Commented on 2008-06-21 23:15:58
rented this and didnt like it. they changed the pacing and speed of wolfenstein enemy territory and as a result it feels like stratagy goes out the window completely. hate it
In reply to
Jin187
Jin187
Commented on 2008-06-21 23:22:05
I played the demo and I have to say, its up there with the worst FPS' released in the past decade. Its terrible!
In reply to
daikide
daikide
Commented on 2008-06-21 23:46:47
Was there a SP mission in the XBLM Demo??
In reply to
GibsonTX
GibsonTX
Commented on 2008-06-22 00:23:42 In reply to KORNdog
Posted by KORNdog
rented this and didnt like it. they changed the pacing and speed of wolfenstein enemy territory and as a result it feels like stratagy goes out the window completely. hate it
Well its exactly what I'd expect it to be if you took the concept of Enemy Territory and put it in the Quake universe
In reply to
aphex187
aphex187
Commented on 2008-06-22 00:32:46
Running and driving felt like your were sliding 50mph over ice...Splash Damage took what looked like an ace FPS and killed it.....
In reply to
Radan
Radan
Commented on 2008-06-22 01:42:42
Wow, gotta love the 1.5 second loop of the engine sounds.

I have to agree with Aphex187. When it was first presented, I thought it would become one of the most awaited games on the Xbox, but now, this game looks like something that could have been a mod for Quake 3 five years ago. It's awful.
In reply to
indigo0086
indigo0086
Commented on 2008-06-22 06:16:25
The gameplay seems very primitive to me. Aside from the fast animatino (I played the old 3d quakes so I understand it's roots) but it seems like it hasn't added anything to the gaming experience.
In reply to
Se777eN
Se777eN
Commented on 2008-06-22 11:31:48
I have the game its great fun but it need 32 players online not 16.
In reply to
PetitPrince
PetitPrince
Commented on 2008-06-22 12:52:34 In reply to Se777eN
Posted by Se777eN
I have the game its great fun but it need 32 players online not 16.
Experienced it on PC: that would be utter chaos, and no fun at all.
In reply to
TheFuriousOne
TheFuriousOne
Commented on 2008-06-22 16:20:17
looks aweful, and dated
In reply to
MyManD
MyManD
Commented on 2008-06-22 18:29:58
I liked it on the PC, but the game did NOT translate well to console.
In reply to
statix
statix
Commented on 2008-06-22 19:05:05
There's a reason why every single screenshot of this game looks the same.
In reply to
fr0sty
fr0sty
Commented on 2008-06-22 23:00:22
I have to admit that although it may be slightly less crisp compared to to a high-end 8800GTX-based quad SLI pc rig, it certainly runs smooth enough for everyone to enjoy IMO.

I found the pc version to be extremely boring though so I`m opting out of getting any console version of this. Instead, my money is being saved for the best pc/console game to hit this year.......Left 4 Dead :0)
In reply to
unknown_23
unknown_23
Commented on 2008-06-23 10:45:30
Nothing special.
In reply to
Sephiriah
Sephiriah
Commented on 2008-06-29 20:00:28
I'm no graphics whore but as far as this goes its pretty poor. I mean come on, the characters mouths don't even move when they talk in the campaign! =/
In reply to
About the game
Platform
PC X360 PS3
Published by
Activision
Developed by
Nerve Software
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  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (4 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (8 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (8 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (8 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (8 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (8 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (8 Weeks ago)

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    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

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    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

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