Xbox 360

The one and only, Miles Jacobson, and his heroes at Sports Interactive has announced that a Xbox 360-version of Football Manager 2006 is under development, and will be released in the beginning of 2006. If sports management ever will be playable on a TV, Miles and his crew are the ones that will make it happen. Some of you may be unfamiliar with the title, but SI were the creators of the fantastic Championship Manager-series and last year had to change publisher and name of the game. First screens inside.

5 images

  • Football Manager 2006 announced - 5 images
  • Football Manager 2006 announced - 5 images
  • Football Manager 2006 announced - 5 images
  • Football Manager 2006 announced - 5 images
  • Football Manager 2006 announced - 5 images
Slabs
Slabs
Commented on 2005-08-11 20:51:58
Woah, the 360 will tear through the stat crunching like a hot knife through butter!
In reply to
INDIGO
INDIGO
Commented on 2005-08-12 00:51:13
Do you ever see any action, or is the game entirely stat pages?
In reply to
Slabs
Slabs
Commented on 2005-08-12 08:59:06
You see the action in an overhead view (http://www.sigames.com/graphics/images/746.jpg) which makes tactical play a lot more visible.
In reply to
Scarbir
Scarbir
Commented on 2005-08-12 18:23:29
I'd rather play this on a pc with mouse, so I can click on anything rather than scroll between every menu.
In reply to
Manager - Shemale
Manager
Commented on 2005-08-14 12:41:16 In reply to Scarbir
Posted by Scarbir
I'd rather play this on a pc with mouse, so I can click on anything rather than scroll between every menu.
If they just could make some cool control scheme, the Xbox-version would be faster than the PC-version.

Like..
Y-Button = Jump to blabla
B-Button = Jump to blabla

Using the triggers for scrolling between different "pages". Using the white/black buttons to just scroll all over the current page, getting to the next menu.

There will of course be some trouble with the transfer market "page", and the squad-"page", but even so, it will still be worth it. I'm sure the 360-version will be faster than the PC-version on the fastest (public) computer out there.

The thing I will be missing though, is transfer patches. I really really REALLY hope Sigames will release official patches via XBL, and that people can release their own.
In reply to
About the game
Platform
X360
Published by
SEGA
Developed by
Sports Interactive
Patreon

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    nostradamus gsyde workin' on the clock. great content. (4 Weeks ago)

  • nostradamus

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  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (8 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (8 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (8 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (8 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (8 Weeks ago)

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