Trailer PS5 Xbox Series X PC PS4 Xbox One

Funcom announced Metal: Hellsinger, the first title from Swedish developer The Outsiders. Described as a rhythm FPS, the game asks the player to shoot on beat in order to increase his/her power and intensify the music. Set to launch in 2021 for PC, current and next-gen consoles. First trailer inside.



Funcom Reveals New Rhythm FPS Metal: Hellsinger

From the award-winning FPS creator David Goldfarb and The Outsiders, comes a new take on the shooter genre. Metal: Hellsinger seeks to be the most metal game ever made and is due to release on PC, as well as current and next-generation PlayStation and Xbox in 2021.


OSLO, Norway – June 11th, 2020 – Next year will have you shoot demons and devils to the beat of headbanging metal music, as developer The Outsiders and publisher Funcom are proud to announce the upcoming rhythm FPS Metal: Hellsinger.

Metal: Hellsinger is a rhythm FPS, where your ability to shoot on beat will increase your power and intensify the music. Featuring an original soundtrack with vocals from metal icons such as Matt Heafy (Trivium) and Alissa White-Gluz (Arch Enemy), Metal: Hellsinger innovates both the rhythm and FPS genre with layered music. Each level will have its own song, and every song will be divided into multiple layers. Your performance will impact how many layers of the song will be played at a time, starting with atmospheric background music, and ending with powerful metal anthems.

Metal Mayhem: The upcoming shooter will feature original music composed by Elvira Björkman and Nicklas Hjertberg, also known as Two Feathers.

“This gives the player an incentive to stay on beat, because the experience becomes so intense and so powerful that you want to keep it that way,” explains Funcom Chief Creative Officer Joel Bylos. “I knew that Dave and The Outsiders know how to make shooters, but I have never seen anything done quite like this before. It’s a very ambitious project and one we are proud to be a part of,” he says.

The Outsiders’ Creative Director David Goldfarb has previously been Lead Designer on Battlefield: Bad Company 2 and Battlefield 3, as well as Game Director on Payday 2. He says he has never had more fun creating a game, than he has with Metal: Hellsinger.

“We want to make this the most metal game ever,” says David Goldfarb. “Or get as far as we possibly could, anyway! To make something that felt like a tribute to the epic imagination and joy and fury of metal - not just in terms of music, but art style, characters, lore. Trying to do it has been an amazing joy and we can’t wait to get it into the world for people to play,” he says.

Metal: Hellsinger is due to release on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X in 2021. The game will be optimized for next-gen consoles, with improved visuals, up to 120 frames per second, and drastically reduced loading time.

Screenshots

  • Funcom and The Outsiders reveal Metal: Hellsinger - Screenshots
  • Funcom and The Outsiders reveal Metal: Hellsinger - Screenshots
  • Funcom and The Outsiders reveal Metal: Hellsinger - Screenshots
  • Funcom and The Outsiders reveal Metal: Hellsinger - Screenshots
  • Funcom and The Outsiders reveal Metal: Hellsinger - Screenshots
  • Funcom and The Outsiders reveal Metal: Hellsinger - Screenshots
  • Funcom and The Outsiders reveal Metal: Hellsinger - Screenshots
  • Funcom and The Outsiders reveal Metal: Hellsinger - Screenshots

Key Art

  • Funcom and The Outsiders reveal Metal: Hellsinger - Key Art
  • Funcom and The Outsiders reveal Metal: Hellsinger - Key Art
About the game
Platform
PC PS4 XBOXONE XBSX PS5
Published by
Funcom
Developed by
The Outsiders
Patreon

$156 of $400 per month

What's up?
  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (4 Days ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (7 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (11 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (11 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (11 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (11 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (11 Weeks ago)

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    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

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  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

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