Video PS3

Heavy Rain is at the Gamescom with a new build showing a never seen before scene. First part is now available, with more to come.

Trebby
Trebby
Commented on 2009-08-19 15:29:46
oh god yes, the visuals look stunning! although I dislike the style this game is using. (press button down, he does something, press X he avoids getting hit,...)
In reply to
jekyl200
jekyl200
Commented on 2009-08-19 15:40:03
Looks amazing, I just wonder if the engine would run well if used in another type of game.
In reply to
bishop76
bishop76
Commented on 2009-08-19 15:42:03
WOW really awesome!!!
In reply to
TEEDA
TEEDA
Commented on 2009-08-19 15:47:19
Awesome. They just need to work on the facial expressions to have the characters having a less generic robotic look.
In reply to
Kostchtchie
Kostchtchie
Commented on 2009-08-19 16:20:52
cannot wait to play this
In reply to
Nietzsche
Nietzsche
Commented on 2009-08-19 16:38:07
i'm worried the game sales will suffer due to a style of play a ton of gamers will probably be turned off by. I hope I'm wrong and more ppl give this game a fair chance. But it better have one hell of a good story and far better voice acting than previously shown to hold peoples' attention with such a limited style of gameplay.

Seems intense though. I'm hoping they can surprise the doubters.
In reply to
nostradamus
nostradamus
Commented on 2009-08-19 18:34:51
Looks like Faharanheit with a new interface and HD visuals. Hopefully, they stay true to the roots of that game, and the first Real Good couple of hours and don't go wild with paranomal crap that made it go downhill.
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2009-08-19 19:29:00
looks alot better without being able to hear how bad the acting is like in the other footage they've shown.

I am concerned though at just how much gameplay will be in this..let alone replayability.

Also disappointed that they put so much detail into the graphics yet forced static camera angles.
In reply to
KORNdog
KORNdog
Commented on 2009-08-19 19:58:03
day one

and if it's like fahrenheit it should be pretty replayable, multiple endings and branchine scenarios.
In reply to
Jato
Jato
Commented on 2009-08-19 20:32:30
Hmmm, the quicktime button options spinning around the dudes head is incredibly annoying. That really needs to go, what a nuisance! Takes you right out of it. I mean, who was the idiot that thought of that? Terrible...

Other than that, the graphics are awesome and the game's very intriguing. The animations need lost of work though.
In reply to
KORNdog
KORNdog
Commented on 2009-08-19 20:44:17 In reply to Jato
Posted by Jato
Hmmm, the quicktime button options spinning around the dudes head is incredibly annoying. That really needs to go, what a nuisance! Takes you right out of it. I mean, who was the idiot that thought of that? Terrible...

Other than that, the graphics are awesome and the game's very intriguing. The animations need lost of work though.
i like the "menu" system in this tbh. sure as hell beats the almost overlayed on-screen prompts of all other games. it's like it's intergrated into the world. not just a layer on top of the TV screen. very sleak looking, i kinda wish all games would have at least QTE's like this game. not just a big fuck-off button flashing in your face.
In reply to
Jato
Jato
Commented on 2009-08-19 21:12:18 In reply to KORNdog
Like it's integrated into the world...really? That's some wild imaginary right there...
In reply to
KORNdog
KORNdog
Commented on 2009-08-19 21:22:21 In reply to Jato
Posted by Jato
Like it's integrated into the world...really? That's some wild imaginary right there...
wild imaginary...lol, sure is....hahaha
In reply to
Nietzsche
Nietzsche
Commented on 2009-08-19 21:26:16
I agree with Jato on this one. The QTE button indicators are really distracting from the scene going on in the game. A smaller indicator in the corner of the screen would have been WAY better for this style of game.

I know what you mean Korndog, about trying something different, but I don't think they picked the right game for such a distacting QTE device.

I really hope there is an option to turn this feature off so it doesn't take so much away from the realism of the scene.
In reply to
KORNdog
KORNdog
Commented on 2009-08-19 21:44:21 In reply to Nietzsche
Posted by Nietzsche
I agree with Jato on this one. The QTE button indicators are really distracting from the scene going on in the game. A smaller indicator in the corner of the screen would have been WAY better for this style of game.

I know what you mean Korndog, about trying something different, but I don't think they picked the right game for such a distacting QTE device.

I really hope there is an option to turn this feature off so it doesn't take so much away from the realism of the scene.
dont you think it is better intergrated. in the sense that environmentally it's a "physical" object in 3D space. that can move around and be obstructed by objects in the environment, and how they represent the characters level of anxiousness or fear. i think its a lot better intergrated then any other in-game menu prompt. innovative and stylish.
In reply to
Blue_Eagle44
Blue_Eagle44
Commented on 2009-08-19 22:31:25
To be fair, I don't get what people see in this gameplay, don't get me wrong, awsome graphics, decent animation (abit wonky sometimes) but playing a whole game which is essentially a series of cutscenes linked together which you choose by one of a series of buttons it just doesn't sound intriguing at all. At least metal gear had gameplay in between and not just watching the whole game play in front of you. Even multiple endings and scene's etc wouldnt be able to save it for me I may be missing something but it doesn't seem to have anything beyond graphics in which other more interactive games easily match (uncharted 2). -btw, I hardly count the 2secs of walking as proper gameplay...-
In reply to
KORNdog
KORNdog
Commented on 2009-08-19 22:46:23 In reply to Blue_Eagle44
Posted by Blue_Eagle44
To be fair, I don't get what people see in this gameplay, don't get me wrong, awsome graphics, decent animation (abit wonky sometimes) but playing a whole game which is essentially a series of cutscenes linked together which you choose by one of a series of buttons it just doesn't sound intriguing at all. At least metal gear had gameplay in between and not just watching the whole game play in front of you. Even multiple endings and scene's etc wouldnt be able to save it for me I may be missing something but it doesn't seem to have anything beyond graphics in which other more interactive games easily match (uncharted 2). -btw, I hardly count the 2secs of walking as proper gameplay...-
those whole like the look of this game (ie, ME) really enjoyed fahrenheit (indigo prophecy) the only thing letting that game down was the story going to shit at the end, but the promis of this staying grounded makes for a very interesting game. you could boil the game down to a series of cut-scene linked by button presses, but then you could argue that is all a JRPG or adventure game is comprised of, and look at how many people enjoy those games.

moral of the story? play fahrenheit and you may begin to understand.
In reply to
Blue_Eagle44
Blue_Eagle44
Commented on 2009-08-19 22:51:42
you could link that to JRPG's yeah but even they have more meat in between than what this is showing.
In reply to
Ronsauce
Ronsauce
Commented on 2009-08-19 22:54:38
I don't enjoy JRPGs even remotely, but I don't get how a series of QTEs could be compared to the strategizing and group/item management of a JRPG.
In reply to
KORNdog
KORNdog
Commented on 2009-08-19 22:58:42 In reply to Blue_Eagle44
Posted by Blue_Eagle44
you could link that to JRPG's yeah but even they have more meat in between than what this is showing.
how? a JRPG consists of moving from cut-scene to cut-scene, combat intersperced between them which is solved by selecting options from what is essentially a drop down menu. thats pretty much what this is...and what adventure games have pretty much alwasy been. you move from conversation to conversation to unravel a story. and they hardly EVER have combat, at least heavy rain does....even if it is a QTE, it's at least a well intergrated and dynamic one.

as i said, play fahrenheit and you may begin to grasp why people are excited for the game. you either get it or you dont...but untill you actually experience a game incredibly similar (fahrenheit) you wont have a clue.
QTE are an important aspect of the Game. Conventions. Thats what people are used to. A set move list to remember and master. In the minds of many, that gives total freedom. To do what they want to when they want to do it. The reality is much different. In a game such as HEavy Rain, where choice and consequence form its backbone, QTE's further exacerbate this point. Your freedom may not be moment to moment but heavy rain's freedom reaches far further than that. It's revels in cause and effect and by using QTE's as the vehicle for this, you, as the player can shape your experience in a far more profound way than any 12 hit combo ever could.
one of the best explinations and justifications to QD's approach i've ever read. and it's from Gametrailers no less.
In reply to
Loakum
Loakum
Commented on 2009-08-19 23:26:27
I can recall getting in a heated debate with someone here about Heavy Rain's graphics. I said that Heavy Rain WILL have the same level of graphics, it introduced in the Taxidermist demo....and it looks like I was right!
In reply to
dialMforMike
dialMforMike
Commented on 2009-08-20 00:16:40
It does appear that the conversation at the counter can only end up in 1 conclusion. The player has a couple of options which aren't really options, but just obstacles towards the correct finish, which always scares me a bit with games like this. There doesn't seem a real freedom in taking liberties with the story in this example. I hope and am somewhat convinced however, that the game does offer real choice and consequence situations and that this might just be 1 of few exceptions.

Every time I see a trailer for the game I can't help but get excited. It might just be an interactive book, but I could really dig that if properly executed. And to me it does appear so. I felt the options around the head are spinning a bit too fast and take up too much attention like you're pressed into making a choice pronto, don't mind the occasional slowly-pulsating square shaped QTE.
In reply to
newbielives
newbielives
Commented on 2009-08-20 03:21:56
This is Shenmueish
I wonder will it be open world aswell
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2009-08-20 03:36:02 In reply to Jato
Posted by Jato
Hmmm, the quicktime button options spinning around the dudes head is incredibly annoying. That really needs to go, what a nuisance! Takes you right out of it. I mean, who was the idiot that thought of that? Terrible...

Other than that, the graphics are awesome and the game's very intriguing. The animations need lost of work though.
I agree with everything you said. Those circling options are completely retarded, wtf is that? Annoying as hell, you lose sight of an option for a couple of seconds too, just stupid stupid stupid.
In reply to
cornerman8
cornerman8
Commented on 2009-08-20 04:03:43
I think some of you are losing sight of what type of game this is. You shouldn't try to fit this into other genres you're familiar with. This game WILL turn off some people, because its doesn't provide that immediate feedback. That's not a failure, its the intended design of the game. Just like point and click adventures don't play like hack'n'slash, you can't expect everything to be and play the same. FF13 has guys with swords, but it doesn't play like DMC or Ninja Gaiden.

The camera angles are set in place for dramatic effect. Its attempting to emulate a movie...a choose your own adventure in a way. The circling options are meant simulate how you might feel in the same situation - confused, nervous, unsure what you'd do next. Its positioned where it is, because if it was off to the side, your eyes wouldn't be focused on the scene.

Its fine if this isn't your thing, but realize what its intended goal is. If you're not into interactive movie games, that's fine. Its like watching Million Dollar Baby, and complaining that it needs more explosions. Its not meant to be that sort of movie. This game is more about story, choice, and character development than it is score, combat, and open-worlds.
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