Let's continue our First Look articles with another game by 2K Games, Spec Ops: The Line. Back when it was first announced some time ago, Yager's new game got all the attention of players. To find out if Gamersyde was convinced of the game's potential, just come inside.
The level of the game that was demoed in Cologne presented us with what looks like your typical Third Person Shooter, but from what we have seen, it still is really effective. The main originality of the game is its setting, Dubai, in a close future, after it was destroyed by terrible sandstorms. The team of highly-trained soldiers you are leading will have to face opportunistic looters as well as the sand itself, in environments that will combine the past opulence of Dubai's interiors and the devastation of its streets.
The storyline of Spec Ops: The Line is obviously dark and mature, which is made clear when Captain Walker - you - and his team discovers an impressive number of dead bodies hanging from lampposts. Something that certainly hides more than meets the eye, standard looters having no reason to act that way. The no-man's-land Dubai has now become is then the perfect place for ambushes and gunfights, but that's not all, you will also be required to make very hard choices. Indeed, the development team really wants the player to be forced to take difficult decisions in order to show that, no matter what you choose to do, there always are consequences that you must learn to live with, should things go wrong in the end.
On a graphical standpoint, the game may not turn out to be the new yardstick against which every TPS will be measured but it still does the job pretty well and looks realistic enough to keep the player immersed in this chaotic world. The work they have achieved on the characters' animations looks great, especially when going from cover to cover. You can see them protect themselves from debris and when there is an explosion in the vicinity, like when a chopper crashes on to a building. Another detail that caught my attention was when Walker jumped over a cover while a looter was hiding behind it. Walker's feet happened to touch the man while in motion and instead of just passing through him like in most games, he actually touched him and made him lose his balance. I'm not sure if this is the sort of gimmick that was purposely intended by the developers but we can at least be sure that collisions between characters are handled realistically. Well unless it was just a lucky glitch that is, who knows?
All comments (9)
anyway, i've heard it does have co-op, but online only.....booo!
Outside of the damage and gun mechanics, the game doesn't really have anything going for the multi that would be expected, i.e. All the maps are rather small and run and gun, not wide open and built with tactical play in mind. Game modes are merely protect-this-object, or reactivate this object, or run around like a maniac and spray and pray.
One feature that was interesting was the load-out character options. You could build specific gun type load-outs and use save slots for these presets as you level up. However, with it being such a 'He who has the better gun wins' system, the balance of weapons plus unrealistic damage can quickly turn into a run & gun spray & pray with a uzi game regardless of your load out - which is boring at best.
They need to do some work on it.
Outside of the damage and gun mechanics, the game doesn't really have anything going for the multi that would be expected, i.e. All the maps are rather small and run and gun, not wide open and built with tactical play in mind. Game modes are merely protect-this-object, or reactivate this object, or run around like a maniac and spray and pray.
One feature that was interesting was the load-out character options. You could build specific gun type load-outs and use save slots for these presets as you level up. However, with it being such a 'He who has the better gun wins' system, the balance of weapons plus unrealistic damage can quickly turn into a run & gun spray & pray with a uzi game regardless of your load out - which is boring at best.
They need to do some work on it.