GSY Video PS4 Xbox One PC

An other Namco Bandai games is the surprise The Dark Pictures which will be composed of several totally independent stories. The first is called Man of Medan, and you can see the entire demo on Gamersyde.

GunsnSwords
GunsnSwords
Commented on 2018-08-24 04:53:30
better shadows, smoother performance, better hair lighting, higher quality assets. PC version is also going to support ray-trace lighting and reflections.
In reply to
krisq
krisq
Commented on 2018-08-24 09:05:13
Looks like I won't be saving Brad then.
In reply to
nostradamus
nostradamus
Commented on 2018-08-25 01:25:17
the game seems very alike Until Dawn in visuals, minus the more rough lip sinch and the try hard facial capture if missing the point, was a bit more impressive/solid. Maybe they don't have acess to the same type of "Avatar" rigs to capture? And if it looks so similar, is this using the Guerrila's Engine? On a multiplatform game? That would be a first for sony "exclusiveness will never get a port anywhere, EVER!"stance, since... the phyre engine?
In reply to
Melmoth
Melmoth
Commented on 2018-08-25 03:57:57 In reply to nostradamus
It's UE4. Some rough assets in there, but the advanced light and shadow tech fits the game well and saves the visuals from being a bit bland.
In reply to
GunsnSwords
GunsnSwords
Commented on 2018-08-25 10:44:44
There are actually quite a few mistaking this for using UD's engine. Youtube, dualshockers, and this place too. So That speaks for itself right there. Of course the original team is working on it, making the transition seamless. UE4 has plenty of praise from all kinds of devs. Plus UE4 supports ray-trace lighting and reflections. Nuff said.
In reply to
GunsnSwords
GunsnSwords
Commented on 2018-08-27 11:05:59
After viewing multiple playthroughs of this, the mo-cap actor for brad over compensates quiet a bit. The animations are smooth. The transitions are vey realistic. The acting performance for some of the characters, It's alright. It can be pretty convincing.

I think the actors should show more natural expressions, In their situations. Aposed to more body and facial articulation. I like the parts where they show muscle movement in the faces. The actors should retain their muscle expressions in the scenes.

More muscle movement, less actor over compensation.
In reply to
GunsnSwords
GunsnSwords
Commented on 2018-08-27 11:12:01
Other than that it's pretty solid. Smooth framerate performance. Great shadows and lighting tech.
In reply to
About the game
Platform
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Published by
Bandai Namco Ent...
Developed by
Supermassive Games
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    MrWhite And those headcrabs in dark rooms are going to be fun. Fuckin hell. (9 Hours ago)

  • MrWhite

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  • MrWhite

    MrWhite @Melmoth: Well, then, if that gameplay is indicative of what its like overall, and if the AI can react to you touching things, thus making noise or becoming visible, then its going to be revolutionary (9 Hours ago)

  • Melmoth

    Melmoth @MrWhite: ..and ofc it's the perfect opportunity for us to build Dog :) (10 Hours ago)

  • Melmoth

    Melmoth @MrWhite: they say it's a full length game like HL2 of about 13-15 hours long. And making it VR only they can take proper advantage of having hands. Hope there's many nice gameplay innovations . (10 Hours ago)

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    MrWhite The only thing I'm sort of surprised about is the lack of full body presence. Boneworks has it, and it looks like it's sharing the same kind of mechanics engine too. (10 Hours ago)

  • MrWhite

    MrWhite @Melmoth: Looks amazing. HL2 is still the best single player FPS in existence. Experiencing that world in VR will be incredible. (10 Hours ago)

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