After our gameplay video from Gamescom, here is a batch of screenshots for NBA 2K15. Enjoy the beards!
Loakum *takes a sip of grape juice* The Great Awakening is happening…. (10 Weeks ago)
gigantor21 We getting any Tekken 8 demo footage? (> 3 Months ago)
dc_coder_84 Playing Half-Life 1 with ray tracing mod on Linux, yay ;) (> 3 Months ago)
nostradamus MS-Bethesda-ABK does have some ring to it. My oh my, (> 3 Months ago)
Loakum Sony’s PlayStation Showcase was weaksauce….except for 5 great upcoming games. (> 3 Months ago)
Loakum *takes a sip of grape juice* Ah…such a good vintage. (> 3 Months ago)
nostradamus @dc_coder_84: [url] (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (11)
all of new games are using blend shapes, like Ryse, Uncharted, the order, halo, quantum break. it does serious wonders.
all of new games are using blend shapes, like Ryse, Uncharted, the order, halo, quantum break. it does serious wonders.
The technology you're probably thinking of is one that captures facial expressions and animation in the form of pixel data which is then baked into normal maps. LA Noire made use of it, as does Quantum Break. EA bought the tech a few years ago, but for some reason, they've yet to put it to any visible use as yet. Maybe it was just for CGI. Maybe we'll se it in a fighting or golf sim where there are less character models to concentrate on to capture the data from.
That aside, not sure why they don't use the detailed photos they take of the players as part of the textures. Maybe I'm just asking for too much. Not a designer so I don't know their woes.
That aside, not sure why they don't use the detailed photos they take of the players as part of the textures. Maybe I'm just asking for too much. Not a designer so I don't know their woes.
And they do use the photo's of the players as textures, and also as reference points for the model tweaks. They don't need to model these players off of an image plane as you would do traditionally. They are scanned from a number of cameras covering a 360 degree view. All that data gets used to build an accurate true to life model, including mapping. They use the technology in Fifa and a lot of titles now.
http://www.youtube.com/watch?v=fBR4cT-0sKY
It may not be perfect, but it's pretty damn good. It's certainly good enough for me not to complain about it if I ever saw it in a basketball game. Maybe consoles don't have the power and maybe it might take a behemoth of a computer, but no one even tries to take it that far. Again though, I can't blame them.
As for the whole photo thing, I guess I was thinking more along the lines of something like The Vanishing of Ethan Carter. They make models from the photos themselves. Not sure if you ever saw the whole photogrammetry thing they posted earlier. Still, I guess they are doing a lot with the photos as you pointed out.