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RAGE 2 is also playable for the press at Gamescom and we recorded some gameplay footage for you guys. It's not always easy to pick up a controller and play when it's the first time you've approached the game, but we did our best. Enjoy!

Sdarts
Sdarts
Commented on 2018-08-21 23:32:53
How were the controls?

If you played Doom (2016), did the gameplay feel like that or different?
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2018-08-21 23:58:17
Didn't play enough of DOOM to compare, but I found the character to be a bit slow while sprinting.
In reply to
Yarost
Yarost
Commented on 2018-08-22 03:11:31
Outch, I compared the Gamescom footage with the E3 footage set in the same area and it seems like the graphics were downgraded...
In reply to
This message and account have been deleted at the user's request
This message and account have been deleted at the user's request
KORNdog
KORNdog
Commented on 2018-08-22 12:29:56
the indoor stuff looked nice. i get the impression the outdoor shot at the end has been specifically created for the demo due to the RAGE branded boulder flying at the player. which i assume they didn't want to put a ton of time into seeing as it's never going to happen in the game proper.

the footage i've seen of the car combat though shows it's a pretty looking open world. looks like a nicer version of mad max, which looked nice too. strong focus on lighting and volumetrics to give the air a "thick" atmosphere.
In reply to
Xoar
Xoar
Commented on 2018-08-22 13:31:23
Im hoping this is more RAGE and not more Madmax which i think it looks.
In reply to
KORNdog
KORNdog
Commented on 2018-08-22 13:35:13 In reply to Xoar
why? RAGE1 was fucking abysmal
In reply to
syder
syder
Commented on 2018-08-22 21:16:47
Looks boring. At least RAGE 1 had nice art direction. Landscape looks nice.
In reply to
KORNdog
KORNdog
Commented on 2018-08-23 03:28:20 In reply to syder
Posted by syder
At least RAGE 1 had nice art direction
When you could see it through the blurry as hell megatextures lol.
In reply to
Yarost
Yarost
Commented on 2018-08-23 08:32:02
I guess that's what they needed in order to sustain a 60 fps experience on console.
In reply to
KORNdog
KORNdog
Commented on 2018-08-23 09:38:49 In reply to Yarost
Posted by Yarost
I guess that's what they needed in order to sustain a 60 fps experience on console.
It's not 60fps.
In reply to
Yarost
Yarost
Commented on 2018-08-23 09:47:39 In reply to KORNdog
It is on the PS4 Pro and Xbox One X, no idea what this demo was running on though. And if that's for a 30 fps build, then that makes the downgrade even more worrying.
In reply to
Seth
Seth
Commented on 2018-08-23 12:07:20 In reply to KORNdog
Posted by KORNdog
It's not 60fps.
Really? I read that they aim for 60fps on PRO and X. That would have explained why suddenly the game got much less impressive looking graphically.

btw bring Carmack back! ;p
In reply to
crookedmind
crookedmind
Commented on 2018-08-23 12:51:10
Their physics have definitely improved from the first. I was impressed.
In reply to
KORNdog
KORNdog
Commented on 2018-08-23 14:02:41 In reply to Seth
Posted by Seth
btw bring Carmack back! ;p
no thanks lol

and base consoles it's 30fps. and they are indeed aiming for 60 on pro and x...which usually just means it'll float around 30-50 lol. if they achieve it, then cool. but i wouldn't hold your breath.
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2018-08-23 20:36:52
wth this looks like an xbox360 game running in a higher resolution. there is nothing special about this engine and a crap load of games out there look a lot more impressive
In reply to
Seth
Seth
Commented on 2018-08-24 10:33:00 In reply to KORNdog
Yeah probably unlocked framerate even with the worse visuals now -_-
They shouldn't have go fully open world with this one, ah well.
In reply to
KORNdog
KORNdog
Commented on 2018-08-24 11:07:08 In reply to Seth
Posted by Seth
Yeah probably unlocked framerate even with the worse visuals now -_-
They shouldn't have go fully open world with this one, ah well.
the first RAGE had a huge issue of it's world feeling completely and utterly incidental. like it only really served as a thing to drive across but not much else. going fully open world introduced more opportunities for gameplay between "levels", it's just a matter of whether they'll actually do it or not.

i'm certainly more interested in this than i was the first game though. the first game had absolutely no redeemable qualities except it's framerate. if they can capture the car combat of mad max, or better it (should be easy since it's the same developers) that will already be a huge upgrade from the first RAGE. if they can inject some actual fun into what the first RAGE did in regards to first person combat (seems evident they are since combat now looks like bulletstorm) then i think that will put it well above the original too. and if they can make the open world feel less pointless, i think they're onto a winner.
In reply to
About the game
Platform
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Published by
Bethesda Softworks
Developed by
Avalanche Studios
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  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (3 Days ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (3 Days ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (3 Days ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (3 Days ago)

  • b0vril

    b0vril yea but, would it be halo then? (3 Days ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (4 Days ago)

  • nostradamus

    nostradamus Halo Infinite sure is one ugly damn game. Pretty obvious nothing is going to massible change if the Ip doesn't die and start from the ground up with another publisher/dev that doesn't retread the ol (4 Days ago)

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