GSY Video PS4 Xbox One PC

RAGE 2 is also playable for the press at Gamescom and we recorded some gameplay footage for you guys. It's not always easy to pick up a controller and play when it's the first time you've approached the game, but we did our best. Enjoy!

Sdarts
Sdarts
Commented on 2018-08-21 23:32:53
How were the controls?

If you played Doom (2016), did the gameplay feel like that or different?
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2018-08-21 23:58:17
Didn't play enough of DOOM to compare, but I found the character to be a bit slow while sprinting.
In reply to
Yarost
Yarost
Commented on 2018-08-22 03:11:31
Outch, I compared the Gamescom footage with the E3 footage set in the same area and it seems like the graphics were downgraded...
In reply to
This message and account have been deleted at the user's request
This message and account have been deleted at the user's request
KORNdog
KORNdog
Commented on 2018-08-22 12:29:56
the indoor stuff looked nice. i get the impression the outdoor shot at the end has been specifically created for the demo due to the RAGE branded boulder flying at the player. which i assume they didn't want to put a ton of time into seeing as it's never going to happen in the game proper.

the footage i've seen of the car combat though shows it's a pretty looking open world. looks like a nicer version of mad max, which looked nice too. strong focus on lighting and volumetrics to give the air a "thick" atmosphere.
In reply to
Xoar
Xoar
Commented on 2018-08-22 13:31:23
Im hoping this is more RAGE and not more Madmax which i think it looks.
In reply to
KORNdog
KORNdog
Commented on 2018-08-22 13:35:13 In reply to Xoar
why? RAGE1 was fucking abysmal
In reply to
syder
syder
Commented on 2018-08-22 21:16:47
Looks boring. At least RAGE 1 had nice art direction. Landscape looks nice.
In reply to
KORNdog
KORNdog
Commented on 2018-08-23 03:28:20 In reply to syder
Posted by syder
At least RAGE 1 had nice art direction
When you could see it through the blurry as hell megatextures lol.
In reply to
Yarost
Yarost
Commented on 2018-08-23 08:32:02
I guess that's what they needed in order to sustain a 60 fps experience on console.
In reply to
KORNdog
KORNdog
Commented on 2018-08-23 09:38:49 In reply to Yarost
Posted by Yarost
I guess that's what they needed in order to sustain a 60 fps experience on console.
It's not 60fps.
In reply to
Yarost
Yarost
Commented on 2018-08-23 09:47:39 In reply to KORNdog
It is on the PS4 Pro and Xbox One X, no idea what this demo was running on though. And if that's for a 30 fps build, then that makes the downgrade even more worrying.
In reply to
Seth
Seth
Commented on 2018-08-23 12:07:20 In reply to KORNdog
Posted by KORNdog
It's not 60fps.
Really? I read that they aim for 60fps on PRO and X. That would have explained why suddenly the game got much less impressive looking graphically.

btw bring Carmack back! ;p
In reply to
crookedmind
crookedmind
Commented on 2018-08-23 12:51:10
Their physics have definitely improved from the first. I was impressed.
In reply to
KORNdog
KORNdog
Commented on 2018-08-23 14:02:41 In reply to Seth
Posted by Seth
btw bring Carmack back! ;p
no thanks lol

and base consoles it's 30fps. and they are indeed aiming for 60 on pro and x...which usually just means it'll float around 30-50 lol. if they achieve it, then cool. but i wouldn't hold your breath.
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2018-08-23 20:36:52
wth this looks like an xbox360 game running in a higher resolution. there is nothing special about this engine and a crap load of games out there look a lot more impressive
In reply to
Seth
Seth
Commented on 2018-08-24 10:33:00 In reply to KORNdog
Yeah probably unlocked framerate even with the worse visuals now -_-
They shouldn't have go fully open world with this one, ah well.
In reply to
KORNdog
KORNdog
Commented on 2018-08-24 11:07:08 In reply to Seth
Posted by Seth
Yeah probably unlocked framerate even with the worse visuals now -_-
They shouldn't have go fully open world with this one, ah well.
the first RAGE had a huge issue of it's world feeling completely and utterly incidental. like it only really served as a thing to drive across but not much else. going fully open world introduced more opportunities for gameplay between "levels", it's just a matter of whether they'll actually do it or not.

i'm certainly more interested in this than i was the first game though. the first game had absolutely no redeemable qualities except it's framerate. if they can capture the car combat of mad max, or better it (should be easy since it's the same developers) that will already be a huge upgrade from the first RAGE. if they can inject some actual fun into what the first RAGE did in regards to first person combat (seems evident they are since combat now looks like bulletstorm) then i think that will put it well above the original too. and if they can make the open world feel less pointless, i think they're onto a winner.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Bethesda Softworks
Developed by
Avalanche Studios
Patreon

$224 of $400 per month

What's up?
  • nostradamus

    nostradamus if resetera bans angry joe content, then i'll start visiting more thats for sure. gun nutjob. (8 Hours ago)

  • nostradamus

    nostradamus crazy over the top choreography like in FFXV. And whay will they do with crazy like Giga Flare/Tera Flare? (18 Hours ago)

  • nostradamus

    nostradamus Not that fond of FFVIIR summons, being a mix of side-buddy ai, in real-time like FFX/XIII. Takes from the whole "special" thing, and its obvious they spend time making combat animations more than the (18 Hours ago)

  • nostradamus

    nostradamus quirkiness and no clear direction/handholding open 2D zelda to explore. and that in a original brick Gameboy. Who who'd a thunk? (1 Day ago)

  • nostradamus

    nostradamus I'm playin' Zelda:Link's Awakening DX and havin' a blast. Zelda on the NES Mini can be cool and all that, but its too archaic. This is the perfect balance of (1 Day ago)

  • nostradamus

    nostradamus at the intro of the boss i laughed to my self "Beasts all over the shop..." (2 Days ago)

  • nostradamus

    nostradamus Nioh 2 - TGS 2019 Gameplay, mes amis [url] (2 Days ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

Also on Gamersyde

Our Borderlands 3 PC videos

  • Friday, September 13, 2019
  • Driftwood

Our Switch videos of Spyro Reignited Trilogy

  • Thursday, September 12, 2019
  • Driftwood

How does The Sinking City run on Switch?

  • Thursday, September 12, 2019
  • Driftwood