Xbox 360

Ubi has produced another developer diary for Tom Clancy's Ghost Recon Advanced Warfighter, this time presenting the environment in the single player campaign - Mexico City. Around 1:30 in the video, take a look at the right AI guy and how he moves. Kind of disappointing seeing this in a next-gen Tom Clancy game, and the AI is something many reviewers have complained about. The rest looks fantastic though, and I can't wait to play the game for myself when it's released next friday (I won't even try crossing my fingers for a god damn demo before friday anymore).

Video gallery

  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
  • Ghost Recon AW Dev diary #3 - Video gallery
QuezcatoL
QuezcatoL
Commented on 2006-03-04 16:28:39
Thanks ;) is this up in marketplace too?
In reply to
XAL
XAL
Commented on 2006-03-04 16:29:06
kewl thanks
In reply to
Slabs
Slabs
Commented on 2006-03-04 16:31:02
Manager: If I recall correctly these developer diaries were made quite a while ago, not saying it got fixed but I'm sure that's what I read.

Did you guys get send the short XBox clips of the bullet reactions? There was a hilarious groin-shot one where you see the reaction of an enemy soldier getting shot in the balls over and over again.
In reply to
school
school
Commented on 2006-03-04 16:48:10
this is how the game should look when finsh here is the link.
nice diary


http://www.gamespot.com/pages/image_viewer/frame_l...
In reply to
QuezcatoL
QuezcatoL
Commented on 2006-03-04 17:08:19 In reply to school
Posted by school
this is how the game should look when finsh here is the link.
nice diary


http://www.gamespot.com/pages/image_viewer/frame_l...
ART,nothing else ;)
In reply to
rayko
rayko
Commented on 2006-03-04 17:09:44 In reply to school
Posted by school
this is how the game should look when finsh here is the link.
nice diary


http://www.gamespot.com/pages/image_viewer/frame_l...
are u kidding or are you serious?
In reply to
rupbert
rupbert
Commented on 2006-03-04 17:12:51 In reply to school
Posted by school
this is how the game should look when finsh here is the link.
nice diary


http://www.gamespot.com/pages/image_viewer/frame_l...
You will have to wait until the next generation to get that amount of detail I'm afraid.
In reply to
Scarface
Scarface
Commented on 2006-03-04 17:25:21 In reply to rupbert
Posted by rupbert
You will have to wait until the next generation to get that amount of detail I'm afraid.
You clearly haven't seen the realtime Brothers in Arms 3 screens.
In reply to
indigo0086
indigo0086
Commented on 2006-03-04 17:28:30
I don't think it's that far off. Major Nelso already has the game and is playing it so maybe on his blogcast we'll see how it really is.
In reply to
InjaT
InjaT
Commented on 2006-03-04 17:52:59 In reply to Scarface
Posted by Scarface
You clearly haven't seen the realtime Brothers in Arms 3 screens.
where?
In reply to
jammy2049
jammy2049
Commented on 2006-03-04 18:01:47
edit
No scans please, thanks
-Plumb


2 in game BIA 3 screens :)

also, first screenshot of R6 Vegas -
http://www.myxbox360.com/newspics/704-zadwbcpiwp.j...

:)
In reply to
school
school
Commented on 2006-03-04 18:05:00 In reply to jammy2049
Posted by jammy2049
also, first screenshot of R6 Vegas -
http://www.myxbox360.com/newspics/704-zadwbcpiwp.j...

:)
if those brothers in arms 3 screens is real time it would be amazing with a wow.
In reply to
zifnab
zifnab
Commented on 2006-03-04 18:33:17 In reply to school
Posted by school
if those brothers in arms 3 screens is real time it would be amazing with a wow.
They're real time according to the mag. Apparently the game uses the Unreal 3 engine.
In reply to
school
school
Commented on 2006-03-04 19:03:14 In reply to zifnab
Posted by zifnab
They're real time according to the mag. Apparently the game uses the Unreal 3 engine.
cool wait to see a ingame trailer, when will the game releaase.
In reply to
Ferretwave333
Ferretwave333
Commented on 2006-03-04 19:22:34 In reply to school
Posted by school
this is how the game should look when finsh here is the link.
nice diary


http://www.gamespot.com/pages/image_viewer/frame_l...
Are you kidding or will the high-rez textures they are putting in look that good?
In reply to
school
school
Commented on 2006-03-04 19:32:06 In reply to Ferretwave333
Posted by Ferretwave333
Are you kidding or will the high-rez textures they are putting in look that good?
that is how i expect the next gen should look, anyway ill still get this game thou.
can,t wait till march 10 thats the realese date in the uk, and march 9 in US.
In reply to
superchunk
superchunk
Commented on 2006-03-04 20:07:03 In reply to school
Posted by school
that is how i expect the next gen should look, anyway ill still get this game thou.
can,t wait till march 10 thats the realese date in the uk, and march 9 in US.
Not that far off, but you may have to wait until the 3-4 year of 360/PS3 for that. Even the brothers in arms 3 shots don't have that type of artistic detail....close though.
In reply to
theMarty
theMarty
Commented on 2006-03-04 20:15:28
I dont understand what he meant by an AI problem 1:30 into the game.

Is he referring to the soldier who has a stiff stance? I dont really see how that is an AI problem.
In reply to
superchunk
superchunk
Commented on 2006-03-04 20:28:13 In reply to theMarty
Posted by theMarty
I dont understand what he meant by an AI problem 1:30 into the game.

Is he referring to the soldier who has a stiff stance? I dont really see how that is an AI problem.
There's a half-second where the soldier does a "shutter-bug" twitch.
In reply to
rayy
rayy
Commented on 2006-03-04 20:45:37 In reply to QuezcatoL
Posted by QuezcatoL
Thanks ;) is this up in marketplace too?
Really I just have disconect from xbox live and I only see Dev Diary 1 and 2
In reply to
DubC
DubC
Commented on 2006-03-04 21:52:36
You must not have noticed the "?" there man...
In reply to
gok
gok
Commented on 2006-03-04 22:35:37
I think PDZ had amazing textures, altough character models suck. Not that far from screen posted by school.
In reply to
Inflatable
Inflatable
Commented on 2006-03-05 11:56:36
Haha, have you seen some of the achievements in GRAW?

Committed (Multiplayer)
Play for 8 hours straight in multiplayer

Are they serious? LOL! ;)


And these are gonna require some time aswell:

Heavyweight (Multiplayer)
Get a total of 10,000 kills in multiplayer

Master of Ceremonies
Host at least 1000 matches

I guess they really want to create some GRAW junkies outthere.. ;)
In reply to
NocheDiablo
NocheDiablo
Commented on 2006-03-05 12:06:35
Actually, that 8 hours straight in multiplayer is an easy achievement assuming all you have to do is log on to xbox live and be somewhere within the multiplayer part of the game. Hell, ill probably end up getting it the first or second day, depending on when a friend of mine gets his copy.
In reply to
Inflatable
Inflatable
Commented on 2006-03-05 12:14:54
Yeah probably true, just start a online MP game with some friend and leave it running overnight or something.. But it's still a weird achievement in a funny way I think.. ;)
In reply to
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