GSY Preview PS4

The Tomorrow Children is a unique open world parody of a mid-60s cold war inspired future where players take part in a social experiment to rebuild the ruined world. Simple enough, right? Coming from Dylan Cuthbert and his crack team at Q Games in Japan, The Tomorrow Children presents an interesting cooperative experience that combines resource management with platforming exploration. Without a doubt this was one of the strangest games shown at Gamescom this year.

The Marxism Simulator

The game takes place within a world decimated by experiments gone wrong leaving the entire planet as an empty, flat, featureless landscape now known only as “The Void”. Across the Void lies a series of cities inhabited by the surviving humans. When the game begins you will be assigned to one of those cities and be tasked with rebuilding and restoring your new home. Restoring the world requires players to find and recover human relics, which take the form of old Russian stacking dolls, while collecting resources necessary to run your new town. Each one of those recovered humans require additional resources such as food and electricity, however, which necessitates making supply runs out into the Void. If you build your town too quickly you’ll wind up starving these people while failing to provide enough electricity means lights out.

The game presents an interesting mix of synchronous and asynchronous multiplayer manifesting in the way players interactions are represented on screen. When a player performs a direct action, such as whistling or attacking a monster, their image is projected across the world for all other players to see. You won’t actually see everyone running around, however, which seems to give the world a rather bleak feel as projections pop-in and out of existence while you play. All of these actions are recorded and taken into account on a global scale.

So just what sorts of actions are available then? The demo started off with the player standing near a large, foreboding statue which, upon further investigation, was actually hollow. We were shown how resources could be gathered and used to build structures within the world such as a set of stairs. Mining and building all happen at a much faster rate than, say, Minecraft as the game seems to be focused more on the bigger picture. Once he emerged from the statue we were greeted by a tram of sorts that transports players back and forth between the cities and the outer Void. The Soviet-style propaganda videos adorning the tram were a nice touch and gave a sense that you were just a cog in the machine.

Somewhere along the way he jumped out of the tram near a massive creature stomping about. We could see other players performing actions against the beast while the player jumped into a turret to help out. Once the monster fell everyone ran over and began climbing all over its now crystallized shell which apparently works as a resource. Only after this did we finally get a peak at the town with the first stop being the local business office where you can line up to receive pay for every action you performed while exploring the void. That money can then be poured into upgrading your character.

Lights, camera, and more lights

Perhaps one of the most striking features stems from the games visuals. As Mr. Cuthbert noted in his presentation at the Sony Presser, his background actually lies in 3D graphics (such as the original Star Fox) as opposed to the 2D variety we saw with the Pixel Junk games. It’s hard to imagine real innovation in the rendering space at this point but Q Games has certainly managed to deliver something truly unique. The Tomorrow Children is built using cascaded voxel cone ray tracing with three lighting bounces. It’s a technique that has been discussed and implemented in various demos over the years and produces incredibly realistic lighting with a lower rendering cost. In fact, voxel cone tracing was originally present in early Unreal Engine 4 demos but has since been eliminated. It’s an efficient method for achieving the cohesive look ray tracing can deliver. It’s a technique that we hope to see become more common in the coming years as it brings us much closer to achieving the look of pre-rendered offline sequences in real-time.


There’s still a ways to go before the game lands but the potent mix of truly unique gameplay with cutting edge rendering technology results in something everyone should keep an eye on.
Lafiel
Lafiel
Commented on 2014-08-22 14:14:19
thx for the preview, I loved several of the pixel junk game and have my eyes on this weird project aswell :)
In reply to
catfish
catfish
Commented on 2014-08-22 17:24:06
Thanks for the preview! I wonder how this game progresses. Will the game finish when all the cities have been rebuilt. Seems quite an intriguing concept. Very happy they have the giant creatures in there. Visually, this looks like one of the most impressive upcoming games to me.
In reply to
Sdarts
Sdarts
Commented on 2014-08-22 17:29:14
Really loved this trailer and the game has intrigued me since the beginning. After reading, just got me even more intrigued to play it. And the trailer's song is still in my head after days and days since I stopped listening to it.

PS. The trailer's Song is an edited version of "Polyushko-polye". More info on Wikipedia and more versions of it, including the original, on Youtube (links below):

http://en.wikipedia.org/wiki/Polyushko-polye
https://www.youtube.com/results?search_query=Polyu...
In reply to
Yarost
Yarost
Commented on 2014-08-22 17:33:43
The cascaded voxel cone ray tracing really is a wonder to behold ! I really hope this method will get more popular in future games.
In reply to
theshape31
theshape31
Commented on 2014-08-22 18:38:42
It's impossible to tell how much fun the game will be to play, but I absolutely love the visuals. The art direction is incredible.
In reply to
Doom_Bringer - I have terrible taste
Doom_Bringer
Commented on 2014-08-22 23:14:06
excellent
In reply to
Nanosecond
Nanosecond
Commented on 2014-08-23 05:35:22
NWO propaganda!

Mighty impressive. I never thought Q Games would ever make a game this gorgeous. The PixelJunk games were beautiful and all but they weren't 3D like this, and this already looks like CGI at times. The characters look really creepy and they did such a good job with the trailer I'm already hyped.
In reply to
mehmetalper
mehmetalper
Commented on 2014-08-26 04:33:28
It's like Nintendo's games.. Kids game.. I dont like it.. Where is my God Of War and Uncharted ??
In reply to
Nanosecond
Nanosecond
Commented on 2014-08-26 19:57:37 In reply to mehmetalper
Posted by mehmetalper
It's like Nintendo's games.. Kids game.. I dont like it.. Where is my God Of War and Uncharted ??
There are guns in the game, actually. It'll probably end up with a Teen rating, same as Uncharted. Might wanna get informed before posting ignorant comments like that. The gameplay is also going to be much deeper and less predictable than both games you named.
In reply to
About the game
Platform
PS4
Published by
Sony Computer En...
Developed by
Q-Games
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