Everyonewas eagerly waiting for the PlayStation Pro update for Gran Turismo 7 and it's now available. It gives access to two graphics modes, including one that adds ray tracing during gameplay, all at 60 fps (or more if you have the proper screen). After a few tests, we still find that the image quality is somewhat degraded in this mode, especially when compared to the one that favors performance, which can reach 120 frames per second. It's up to you to decide whether the few added reflections - that are actually difficult to catch during the race - are worth it or not. The patch also improves the rendering of the game on PSVR2, but since we haven't had time to try it, we can't tell you about it for the moment.
Update: Second video added (two races in the rain with RT).
Update 2: Third video added.
All comments (5)
Kudos to you Driftwood. This time your are faster than Elanalistadebits and Digital Foundry. I wonder if all modes on PS5 Pro use PSSR?
GT3 and 4 were locked 60, as were the Ace Combat entries on PS2.
Once these made the transition to 'Next-Gen' it was actually a step backwards (Ace was 30 on both PS3 and X360).
Ever since GT5, replays have been hard-capped to 30 and added motion-blur, which should be optional.
A similar thing happened to Project Gotham Racing: the first game felt like an actual upgrade from Metropolis Street Racer, running at 60, with much better models and proper reflections. The sequel, was 30, for some reason. Then 3 and 4 on 360 were also 30 on top of motion-blur during gameplay.
I'm starting to think cubemapped reflections is - still - the ideal solution. Few game can pull off Screen-Space Reflection in a clean manner; even yet-to-be released games (check out Rise of the Ronin, from the 'Day One: PS5 Pro Coverage', at the 03:33 mark).