In its latest Asked & Answered, Rockstar's newswire has shared two screenshots of Grand Theft Auto V. No new information about the studio's huge project but the usual more stuff coming "soon".
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All comments (21)
Feels Boring to me,but most of the Crowd loves this !
Wonder what you guys find so attractive in the GTA games !! :)
Any Comments ?
Feels Boring to me,but most of the Crowd loves this !
Wonder what you guys find so attractive in the GTA games !! :)
Any Comments ?
Feels Boring to me,but most of the Crowd loves this !
Wonder what you guys find so attractive in the GTA games !! :)
Any Comments ?
http://www.gtaforums.com/index.php?showtopic=51659...
Though no doubt the animations are really going to make it all pop.
http://www.gtaforums.com/index.php?showtopic=51659...
I really think they should have waited and launched it with the new consoles, but I realize that's probably not such a smart idea sales wise. I did enjoy IV, but nowhere near the previous 2 titles. I just don't see this being much different from IV, just with a new setting and characters.
edit: IMO this game looks PHENOMENAL . It will be much more impressive in action.
edit: IMO this game looks PHENOMENAL . It will be much more impressive in action.
They should also work on their gun-play mechanics. The auto-aiming-tagging feels very dated and makes the shooting kind of boring.
I know there's an option to turn it off, but this makes the game almost impossibly hard to play. I remember an early mission (in GTA IV), that I failed several times without auto-aiming.
Once turned on, I nearly lost no health at all. (That was also because, I simply saw the enemies to late, cause they were perfectly camouflaged in the blur-soup, the game was)
They should make some semi-auto-aiming.
Plus I dont want to play 10hours+ of stupid tutorial missions in the beginning AGAIN.
Be more creative with the missions, Rockstar! With one of the best sand-boxes out there, there must be sth. mor innovative than riding from point A to point B...
They should also work on their gun-play mechanics. The auto-aiming-tagging feels very dated and makes the shooting kind of boring.
I know there's an option to turn it off, but this makes the game almost impossibly hard to play. I remember an early mission (in GTA IV), that I failed several times without auto-aiming.
Once turned on, I nearly lost no health at all. (That was also because, I simply saw the enemies to late, cause they were perfectly camouflaged in the blur-soup, the game was)
They should make some semi-auto-aiming.
Plus I dont want to play 10hours+ of stupid tutorial missions in the beginning AGAIN.
Be more creative with the missions, Rockstar! With one of the best sand-boxes out there, there must be sth. mor innovative than riding from point A to point B...
That being said, I wouldn't be surprised if they do some sort of a hybrid GTA/Max Payne style combat. Get rid of the auto targeted, and replaced with different levels of aim assist. Keep the cover, but speed up the movements, and allow for more exciting combat with dives, slides, etc. Two more things I would love to see would be a great new melee/fighting system, and some body damage from weapons. I'm not talking about dismemberment or anything, but they should at least have bullet holes like in MP3...