Trailer Xbox One

Microsoft has released the opening cinematic from the second mission of Halo 5: Guardians which shows the Blue Team boarding a derelict research facility.

2 screens

  • Halo 5: Blue Team Opening Cinematic - 2 screens
  • Halo 5: Blue Team Opening Cinematic - 2 screens
zarbor
zarbor
Commented on 2015-09-23 14:43:30
That was lame in comparison to Spartan Locke and red team trailer. I expected better. Looks like someone is downplaying MC.
In reply to
dargis49
dargis49
Commented on 2015-09-23 16:13:52 In reply to zarbor
Posted by zarbor
That was lame in comparison to Spartan Locke and red team trailer. I expected better. Looks like someone is downplaying MC.
Really?

Reminded me off that kick ass scenr from the first Star Trek reboot when Kirk, Spock, and Sulu space jumped on Vulcan.

Looked pretty bad ass to me.
In reply to
Anvil
Anvil
Commented on 2015-09-23 17:08:07 In reply to zarbor
Posted by zarbor
That was lame in comparison to Spartan Locke and red team trailer. I expected better. Looks like someone is downplaying MC.
Honestly the Locke scene is pretty over the top. I don't mind if the MC is a bit more grounded
In reply to
Tiz
Tiz
Commented on 2015-09-23 19:11:43 In reply to Anvil
Posted by Anvil
Honestly the Locke scene is pretty over the top. I don't mind if the MC is a bit more grounded
I like the contrast of both teams. While Locke Squad is over the top, Chief Squad is precision based.

Though...



I don't know how much precision can be done from that distance with a Shotgun, Fred.
In reply to
timotim
timotim
Commented on 2015-09-23 19:40:34
Look pretty damn good 343! Music, tone, graphics was all impressive.
In reply to
GrimThorne
GrimThorne
Commented on 2015-09-23 19:40:48
Oh hell! Why did I just watch that? Okay NO-MORE after this!
In reply to
Roadmaster4K
Roadmaster4K
Commented on 2015-09-23 20:31:30
Once again it looks like "adults" are not Halo's target audience if you know what I mean...

Btw: Halo looks like Destiny with different models..just saying

After all there's nothing to hype here -___-
In reply to
TachyoniCargo
TachyoniCargo
Commented on 2015-09-24 03:36:37
The Team Osiris trailer, comes off a lot like kids getting to play with new toys on Christmas morning - they try out all the features, all the bells, and all the whistles.

Where the Blue Team trailer practically screams, "we've been doing this shit for more than 30 fucking years. We're experts at killin', and don't waste time with flashy moves and all that jumping around nonsense, if we don't have to."


And that is something else to think about. Master Chief and the members of Blue Team were fighting the Covenant, before anyone on Team Osiris was even born.
In reply to
Arkz
Arkz
Commented on 2015-09-24 05:12:38
why was his hand all jittery... not a good sign...
In reply to
ManCrush
ManCrush
Commented on 2015-09-24 09:50:05 In reply to dargis49
Posted by dargis49
Really?

Reminded me off that kick ass scenr from the first Star Trek reboot when Kirk, Spock, and Sulu space jumped on Vulcan.

Looked pretty bad ass to me.
Please, don't call this movie "Star Trek." I beg you.
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2015-09-24 12:32:50
This actually looked like it was running in real-time. I enjoyed this one much more.
In reply to
Frozpot
Frozpot
Commented on 2015-09-24 16:32:05 In reply to Tiz
I think She (Kelly has the shotgun) is just having it ready. I don't think I saw his actually firing it when the others do. If true, that's a nice attention to detail.
In reply to
Arkz
Arkz
Commented on 2015-09-24 17:09:43
found out what the shaking was-

"What you're actually seeing there is a rendering problem due to lack of precision.

It's certainly not something intended by the developers.

The way you can tell that it's an error and not by design is because different parts of his hand are shaking in completely different ways. It's not like his whole thumb is shaking as a single digit, but the surface of the thumb is vibrating chaotically.

This kind of error is seen when the game attempts to render objects too small, or at too great a distance.

Numbers used in computer programming have a fixed amount of precision. Even when they have a huge range of possible values. An easy way to think about it is to try to describe something's position using a 5 digit number. You can say something's position is 4,134 or 502 or 74,302. But if something is in the middle of two of those numbers, you have to round to the nearest number you have. You might choose 16,728 or 16,729 because you don't have enough digits to say 16,728.5.

So when the game hits the limits of it's rendering precision, pieces of the game (Chief's hand's vertices) might jump chaotically between the two closest numbers they can be represented by.

This only happens when the game's spatial resolution is pushed to its limits, which happens with very small or very large objects."
In reply to
GunsnSwords
GunsnSwords
Commented on 2015-09-25 00:50:33
Definitely in-game. i would have liked to see some metal shine on the Spartans, oh well. Lighting looks good no doubt and the detail too! Oh, and i think i was correct, the cut-scenes will be 1080p 30fps, to match the CGI. this trailer is definitely 30fps.
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2015-09-25 07:49:38 In reply to Roadmaster4K
Posted by Roadmaster4K
Once again it looks like "adults" are not Halo's target audience if you know what I mean...
Yeah dude, wtf was that. It was kind of childish.
In reply to
About the game
Platform
XBOXONE
Published by
Microsoft Studios
Developed by
343 Industries
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