Ninja Theory has released a new developer diary for Hellblade: Senua's Sacrifice and they sent us the video in good quality. The team talks about the the creation of combat gameplay and of shows new in-development gameplay footage.
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All comments (17)
But i'm worried only because this seems very interesting!
I see a few potential issues namely difficulty and the camera. The gameplay looks LIKE Dark Souls but the camera seems like it could get in the way, I think making the parry system a more essential mechanic and increasing the difficulty and or increasing AI damage will solve some of the problems i.e. the stand and wait AI and the combo trapping.
But the feels this game is giving is getting me really excited and whilst it was announced sometime ago I don't feel like I have been waiting forever maybe it's the nature of development or marketing but a game like no man sky no longer excites me when a video is released, this does.
In a way, it just made most of that effort and care that Ninja Theory put into the combat system meaningless. I love Assassin's Creed and Batman: Arkham games, but in Assassin's Creed games - with possibly the exception of Unity - and Batman: Arkham games (at the default difficulty setting and at 30fps) the combat system is one of the worst systems in these games.
So I hope Ninja Theory makes some adjustments for enemies' AI behaviour system in higher difficulties to make enemies use more challenging tactics than just artificially increasing the difficulty.
PS. Completely unrelated to Hellblade, just putting this here for those that always saw me defend Batman: Arkham games' combat system and will think of replying to me thinking I did a 180º turn à la Microsoft on it. I haven't, I just don't want to put a "wall of text" here, but if anyone is interested in why I mentioned "at the default difficulty setting and at 30fps" I will explain.
But combat i still dont like it, not my thing i guess.