Xbox 360 PS3

Activision releases the first three images of Enemy Territory: Quake Wars, via Sony America since the screens are from the PS3 version. Let's say it could use some more work.

3 images - PS3

  • Images of Quake Wars - 3 images - PS3
  • Images of Quake Wars - 3 images - PS3
  • Images of Quake Wars - 3 images - PS3
pythxvii
pythxvii
Commented on 2008-04-10 23:16:36
Looks fine to me. ID's engine isn't all that great anymore, but its smooth, which I like. I'm not talking about the flat textures, but the decent AA and good framerate. And this looks much better in terms of style and art.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-04-10 23:31:26
No, that looks terrible. There's no AA, and frankly it looks like the game does on low settings for the most part on PC. That is one fugly port.. and it's going to flop hard on PS360 anyway. Class heavy shooters have not found their niche on consoles yet, and while this game has a pretty healthy community on the PC, it's not as widely loved as games like Battlefield or even Team Fortress.

This game won't have a very active community on consoles. People are going to stick to COD4 and Halo for the most part.
In reply to
citizenx
citizenx
Commented on 2008-04-10 23:43:43 In reply to pythxvii
Posted by pythxvii
Looks fine to me. ID's engine isn't all that great anymore, but its smooth, which I like. I'm not talking about the flat textures, but the decent AA and good framerate. And this looks much better in terms of style and art.
You've obviously not seen the PC version of this. These pictures are absolutely awful. What decent AA are you on about? It's simply not evident here. I can run it with 8xFSAA at 720p completely maxed out on my PC, with ease. The engine simply isn't that demanding, and these screens show just how poor the port is. Even Quake 4 looks better than this.

All i see is low res textures, low poly models, and more jaggies than a PS2 game.
In reply to
KORNdog
KORNdog
Commented on 2008-04-10 23:55:19
looks mediocre, no better or worse then quake 4 on the 360. the engine just sucks now. as for the game, i lost interest around about the time cod4 came out...lol. the PC version didnt make quite the impact i thought it was going to, so if i want my objective based multiplayer fix, i'll play the propper game, wolfenstein : enemy territory. for this game it seems to be a case of too little too late.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-04-10 23:58:22
Nah it's a good game KORNdog and it has a pretty lively community even if it's a bit smaller than some other games. I recently gave the game a second chance and I'm pretty pleasantly surprised with the experience really.. but it's just not going to fly on consoles especially when it suffers from a bad case of portitis.

My favorite ETQW map is a level called Slipgate (which is actually pictured in screenshot with the Strogg walker). Half of the level takes place in Africa, where the Strogg are tasked with defending a slipgate from the EDF. Once the EDF successfully hack the slipgate and are able to move their giant APC through the portal, the action moves to a dark and snowy Antarctica. The variety of objectives that players have to complete in this game is what makes it unique and interesting.. it's a pretty dynamic game in that sense.

FYI, the PC version looks much better than this. The engine in its upgraded for isn't going to turn any heads in the same manner than many other FPS might, but it's still pretty capable. COD4's engine still contains a bit of Q3 code as it is :)

Some of the levels are also pretty massive, which is pretty impressive considering this engines heritage. Wolf:ET does have a somewhat bigger audience still though, but this is a different game, and that's a good thing. I think the majority of people who were instantly turned off by the game mostly hated the infantry combat because it's so damn arcadey, but it does have Quake in the name after all.
In reply to
Doom_Bringer - I have terrible taste
Doom_Bringer
Commented on 2008-04-11 00:06:49
Fail! F-
In reply to
OpiZA
OpiZA
Commented on 2008-04-11 00:20:45
Yikes
In reply to
Optimusv2
Optimusv2
Commented on 2008-04-11 00:59:33
Yikes what a terrible job these guys are doing. The PS3 is far more capable than what is being showcased here.
In reply to
fr0sty
fr0sty
Commented on 2008-04-11 01:04:04 In reply to Optimusv2
Posted by Optimusv2
Yikes what a terrible job these guys are doing. The PS3 is far more capable than what is being showcased here.
AGREED !!. The power is there and yet these devs STILL insist on releasing this kind of quality on us all. The ps3 and 360 have an extreme amount of power left yet and games like GT-Prologue prove that consoles CAN and ARE doing things that most top-end pc`s can do. I have yet to see a racing game on a pc that looks as good as GT-Prologue too.
In reply to
TheFuriousOne
TheFuriousOne
Commented on 2008-04-11 01:15:52
I just threw up in my mouth a little
In reply to
jackdoe
jackdoe
Commented on 2008-04-11 01:23:59
Looks last gen, which is to be expected since it uses a modified Doom III engine (IdTech 4?) which is a last gen engine that ran on the original Xbox. Ugly, very ugly.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-04-11 01:27:02 In reply to jackdoe
Posted by jackdoe
Looks last gen, which is to be expected since it uses a modified Doom III engine (IdTech 4?) which is a last gen engine that ran on the original Xbox.
One more time: The game looks much better than these screenshots on PC. But then again, Doom 3, Quake 4, and Prey all look much better running at their highest specs than the screenshots featured here. This is a shitty looking port.
In reply to
XSAVAGE
XSAVAGE
Commented on 2008-04-11 01:37:08
just horrible , they need to update the engine to Doom 4
In reply to
GibsonTX
GibsonTX
Commented on 2008-04-11 02:32:52 In reply to GriftGFX
Posted by GriftGFX
No, that looks terrible. Class heavy shooters have not found their niche on consoles yet
One of the most popular xbl games of all time was a class-based shooter - Return to Castle Wolfenstein

But in the past few years there really haven't been any good ones :(
In reply to
jackdoe
jackdoe
Commented on 2008-04-11 02:44:00 In reply to GriftGFX
Posted by GriftGFX
One more time: The game looks much better than these screenshots on PC. But then again, Doom 3, Quake 4, and Prey all look much better running at their highest specs than the screenshots featured here. This is a shitty looking port.
Well, yeah, on the PC. But I'm not talking about the PC version here.
In reply to
bramski
bramski
Commented on 2008-04-11 03:14:14
Looks like DirectX7 or something like that. I'd really expect a hell of a lot more from the quake franchise as it's been running for YEARS!
In reply to
Jigen
Jigen
Commented on 2008-04-11 03:16:09
I dunno, doesn't look too dissimilar to the pictures and videos of the PC version I saw, and I thought it was a pretty ugly game on PC. The engine is NOT made for wide open spaces, and the engine doesn't work to well on Xbox 360 at least either (based on the Prey and Quake 4 ports which were pretty bad as well). It's really a matter of shadow volume tech, which are fillrate dependent.

Still, the way games sell on consoles these days I wouldn't be surprised if the game sold ~750k, even Turok sold 500k and that game was gutter shit.

As far as id goes, I look forward to their next engine and Rage, because it'll be the first time id is really focusing on the console side, so it'll be cool to see what they can do.
In reply to
DJJoeJoe
DJJoeJoe
Commented on 2008-04-11 03:42:47
"No, that looks terrible. Class heavy shooters have not found their niche on consoles yet"
Isn't COD4 based partly on classes? Along with many games recently? Lots of FPS games in multiplayer offer classes, isn't team fortress based on classes also?

Am I missing something, cause I see a lot of class based games around, just cause they aren't heavily into it doesn't mean they are aren't tainted by it, which they are.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2008-04-11 04:32:47 In reply to Jigen
Posted by DJJoeJoe
"No, that looks terrible. Class heavy shooters have not found their niche on consoles yet"
Isn't COD4 based partly on classes? Along with many games recently? Lots of FPS games in multiplayer offer classes, isn't team fortress based on classes also?

Am I missing something, cause I see a lot of class based games around, just cause they aren't heavily into it doesn't mean they are aren't tainted by it, which they are.
COD4 is very loosely based on classes.. I wouldn't call COD4 a class heavy shooter by a long shot though. There's a heavy amount of dependency on teamwork and other classes which you won't find in COD4 TDM (which is a wildly popular playlist), and you'd never see ETQW FFA, because it simply wouldn't work.

TF2 is pretty simple in its approach to classes, and it's community is pretty dead on the PS360 compared to its healthy PC community. BF:MC/BC has simplified classes compared to its PC brothers by consolidating kits, etc. There are class based shooters on the 360 but none of them are particularly popular compared to the likes of Call of Duty or Halo, and no class based shooter is going to compete with big PS360 titles any time soon.
Posted by Jigen
I dunno, doesn't look too dissimilar to the pictures and videos of the PC version I saw, and I thought it was a pretty ugly game on PC. The engine is NOT made for wide open spaces, and the engine doesn't work to well on Xbox 360 at least either (based on the Prey and Quake 4 ports which were pretty bad as well). It's really a matter of shadow volume tech, which are fillrate dependent.

Still, the way games sell on consoles these days I wouldn't be surprised if the game sold ~750k, even Turok sold 500k and that game was gutter shit.

As far as id goes, I look forward to their next engine and Rage, because it'll be the first time id is really focusing on the console side, so it'll be cool to see what they can do.
No really, it looks way better than this. I can achieve these graphics w/ ETQW and a 6800GT. This game handles massive environments very well too.. surprisingly well even. The levels are gigantic, BF2 gigantic if not bigger.
In reply to
XboXEmaXX
XboXEmaXX
Commented on 2008-04-11 06:59:50
ps3 version....ok...i want the 360 version....
In reply to
ManThatYouFear
ManThatYouFear
Commented on 2008-04-11 08:19:26
Might be because i just spent the last month on a N64 but it dont look that bad ..
In reply to
Broadbandit
Broadbandit
Commented on 2008-04-11 08:41:04 In reply to GriftGFX
Posted by GriftGFX
No, that looks terrible. There's no AA, and frankly it looks like the game does on low settings for the most part on PC. That is one fugly port.. and it's going to flop hard on PS360 anyway. Class heavy shooters have not found their niche on consoles yet, and while this game has a pretty healthy community on the PC, it's not as widely loved as games like Battlefield or even Team Fortress.

This game won't have a very active community on consoles. People are going to stick to COD4 and Halo for the most part.
RTCW xbox did well
In reply to
rezehnder
rezehnder
Commented on 2008-04-11 08:43:10
I would rather play wolfenstein: enemy territory again on my old PC than looking at such bad graphics on my 360.

But does the 360 version look like this or different?
In reply to
catfish
catfish
Commented on 2008-04-11 09:10:23
this looks amazing!!!!!!!




....ouch
In reply to
mt_sabao
mt_sabao
Commented on 2008-04-11 10:25:13
this game's out on the PC for months, the initial interest factor as decreased to almost zero (just like UT3... :/) and all they can come up with to interest is THIS?!!?!

Thanks for nothing!
In reply to
About the game
Platform
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Published by
Activision
Developed by
Nerve Software
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    nostradamus gsyde workin' on the clock. great content. (4 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (8 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (8 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (8 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (8 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (8 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (8 Weeks ago)

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