PC Xbox 360

Here is a new selection of images from the hack'n'slash Sacred 2: Fallen Angel in development for the PC and Xbox 360 platforms. They focus on the improved graphics engine which features high definition textures from its environments and characters. This title will be available in the third quarter of 2008.

10 PC Images

  • Images of Sacred 2 - 10 PC Images
  • Images of Sacred 2 - 10 PC Images
  • Images of Sacred 2 - 10 PC Images
  • Images of Sacred 2 - 10 PC Images
  • Images of Sacred 2 - 10 PC Images
  • Images of Sacred 2 - 10 PC Images
  • Images of Sacred 2 - 10 PC Images
  • Images of Sacred 2 - 10 PC Images
  • Images of Sacred 2 - 10 PC Images
  • Images of Sacred 2 - 10 PC Images

2 Xbox 360 Images

  • Images of Sacred 2 - 2 Xbox 360 Images
  • Images of Sacred 2 - 2 Xbox 360 Images
pythxvii
pythxvii
Commented on 2008-06-14 00:02:49
If it weren't for the somewhat ametuerish looking visuals, which strangly enough weren't that bad in the original, I'd say it looks half way decent. But it juts looks too much like a free mmo v.v
In reply to
KORNdog
KORNdog
Commented on 2008-06-14 00:11:08
lol, the guy who captured that first 360 screenshot need firing.

it does look very amturish tho, all very "seen it, done it"
In reply to
Isomac
Isomac
Commented on 2008-06-14 00:22:44
I can't wait to try it! This should be a fun game.
In reply to
Contra
Contra
Commented on 2008-06-14 01:14:56 In reply to KORNdog
Posted by KORNdog
lol, the guy who captured that first 360 screenshot need firing.

it does look very amturish tho, all very "seen it, done it"
It's just showing how the 360's menu looks.
In reply to
KORNdog
KORNdog
Commented on 2008-06-14 01:35:46 In reply to Contra
Posted by Contra
It's just showing how the 360's menu looks.
well, not really, its showing the assigments of spells to buttons. they should have taken the shot before the rest of the menu and character was blured out...at least then it would be "showing off" (if you can call it that) the character models/details. instead we get a bit of text and 4 symbols...lol, not exactly the most exciting of images is it.
In reply to
Baleur
Baleur
Commented on 2008-06-14 10:05:42 In reply to KORNdog
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
Posted by KORNdog
well, not really, its showing the assigments of spells to buttons. they should have taken the shot before the rest of the menu and character was blured out...at least then it would be "showing off" (if you can call it that) the character models/details. instead we get a bit of text and 4 symbols...lol, not exactly the most exciting of images is it.
And you're an idiot :)
For all you know the entire background might be blurred out from the first second of entering that popup-menu. Who the fuck cares? It shows how good the button assignment is, and it might actually work pretty good on the 360.

However, Sacred will always remain a PC game in my eyes, and if this is as fun as the last game then im in for a treat. I just hope its actually more polished and has less of a buggy engine than the first game.

For those of you who never played the first game, let me tell you. Its probably the most item-packed game ive ever played.. And there are seemingly no rules to the randomization. So the excitement of finding new items never ever grew old, even at lvl 150.
Mr_Fujisawa
Mr_Fujisawa
Commented on 2008-06-15 20:42:12
Sacred was fun, but you literally never played with the camera zoomed in that close!
In reply to
hiscore
hiscore
Commented on 2008-06-16 14:30:57
They look like 2004 pc graphics to me...
In reply to
Isomac
Isomac
Commented on 2008-06-16 15:04:09 In reply to hiscore
and that is a bad think?

Not every developer can / have resources to do Crysis quality graphics. Also it looks really nice from the view it's going to be played also these aren't the best screenshot I have seen. I just hope there isn't many bugs in this game.

Also you have to remember how big the game world is in this game.
“The impressive thing about the demo was when the dev showed off the sheer size of the world. We're talking about an area that's about 27 square miles in size, full of cities and villages, woods, mountains, deserts, and more. And delve beneath the surface and there are plenty of dungeons, sewers, and caves to explore. Here's where it gets really cool: The PC version will support up to 16-player cooperative gameplay, which means that you and 15 of your friends can wander around the world at the same time. (The Xbox 360 version will support only up to four players in co-op mode.) You don't even need to stick together; you can all be spread out miles from one another. It's like a very small-scale massively multiplayer online role-playing game in that regard. Whenever you play, even if you're playing single-player, the game is always online. That means that if your friend has the game and starts playing while you're playing, he can seamlessly drop in and out of your game if you want..”
http://uk.gamespot.com/xbox360/action/sacred2falle...

Also no loading times between areas. I say thats impressive.
In reply to
zlimness
zlimness
Commented on 2008-06-19 00:19:30
I've already played this. Its nothing special and hardly worth bothering with.
In reply to
About the game
Platform
PC X360 PS3
Published by
Deep Silver
Developed by
Ascaron
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