Trailer PC

Bandai Namco and Mojo Bones have announced Impact Winter, a new survival adventure game coming to PC in early 2017. You play as a leader of a makeshift team and try to survive after an asteroid collision devastaed the planet and brought constant snowfall. But help is supposedly coming in 30 days, so up until then you will have to find scarce supplies and craft tools and items. First screens and trailer inside.



A HARSH JOURNEY OF SURVIVAL AWAITS SURVIVORS AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES IMPACT WINTER™

Band Together and Survive the Frozen Void in 2017

SANTA CLARA, Calif., (November 29, 2016) – Leading interactive entertainment developer and publisher BANDAI NAMCO Entertainment America Inc. and developer Mojo Bones today announces IMPACT WINTER™, a new survival game to be released on STEAM® for PCs in early 2017. In IMPACT WINTER, players take control of a group of survivors in a post-apocalyptic world following a devastating asteroid impact with Earth. Players will need to gather supplies, band together, and survive for 30 days until help arrives.

The year is 2018 and the world we once knew is no more – the planet is buried deep beneath a constant snowfall after a devastating asteroid collision. Supplies are scarce and each day provides a tougher challenge for survival than the last. Suddenly, Ako-Light, your robot companion, receives a radio transmission that changes everything… Help is coming in 30 days. With one month to survive a harsh environment, players take the role of Jacob Solomon and work with his makeshift team of four other individuals, each specialized in their own skill sets, to scour the land to find supplies, craft new tools and items, and stay united as a team to stave off the hostile winter before help arrives.

“IMPACT WINTER puts its own mark on the survival genre,” said Jason Enos, Director of Marketing for BANDAI NAMCO Entertainment America Inc. “The 30-day time limit, randomized events, and daily challenges gives players a unique story for their harrowing group of survivors to survive during each play session.”

“The teams here at Mojo Bones are both extremely proud and excited to partner with BANDAI NAMCO Entertainment for the release of IMPACT WINTER” said Stuart Ryall Co-Founder and Designer at Mojo Bones Ltd. “As gamers, we formed Mojo Bones in 2011 with the intention of using our newfound creative freedom to explore and design unique ideas and concepts. IMPACT WINTER represents the most ambitious step along our journey so far; taking inspiration from our favorite games, movies, music, and literature in an attempt to build on those influences and create a one-of-a-kind survival adventure for 2017.”

IMPACT WINTER will be available for PC via STEAM in early 2017. For more information on BANDAI NAMCO Entertainment America Inc. and IMPACT WINTER, go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or join the conversation at <5e08>https://twitter.com/BandaiNamcoUS.

Key Art

  • Impact Winter announced - Key Art
  • Impact Winter announced - Key Art

6 screenshots

  • Impact Winter announced - 6 screenshots
  • Impact Winter announced - 6 screenshots
  • Impact Winter announced - 6 screenshots
  • Impact Winter announced - 6 screenshots
  • Impact Winter announced - 6 screenshots
  • Impact Winter announced - 6 screenshots
About the game
Platform
PC PS4 XBOXONE
Published by
Bandai Namco Ent...
Developed by
Mojo Bones
Patreon

$224 of $400 per month

What's up?
  • nostradamus

    nostradamus lmao *mild shock* Ancel was a piece of shit all along. suprised_picachu.jpg (3 Days ago)

  • toelessfoot

    toelessfoot Right. I think programmable shaders were adopted fairly early on consoles (xbox360/ps3) (3 Days ago)

  • MrWhite

    MrWhite @toelessfoot: Well, only recently they have been. I think this is the first gen I've seen where PC's are playing catch up. Not through hardware power, but through development cycles (3 Days ago)

  • toelessfoot

    toelessfoot Yeah I think innovations on the console side are taken up more quickly by PC than vice versa because consoles are really lead platform for everything (4 Days ago)

  • MrWhite

    MrWhite At least for most gamers. Similar to when everything went to pci-e (5 Days ago)

  • MrWhite

    MrWhite I think we could be seeing a dramatic shift in PC hardware where it'll be essential to own both an SSD and a next gen card with the api's to use them. That also would probably require new motherboards (5 Days ago)

  • MrWhite

    MrWhite If a game is built from the ground up to take advantage of that, though... (5 Days ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

Also on Gamersyde

Our videos of the Everspace 2 beta

  • Monday, September 28, 2020
  • Driftwood

Our PS4 Pro video of 13 Sentinels: Aegis Rim

  • Thursday, September 24, 2020
  • davton

Discover Metamorphosis on PC

  • Tuesday, September 22, 2020
  • Driftwood