Trailer PC

Here is a trailer of the mystery-exploration-survival game Kona from indie studio Parabole. The episodic title is set against a Northern Canadian village in the '70s, you play as dectective Carl Faubert who works on a case of vandalism reported by a rich industrialist while blizzard and strange event befell the area. The first episode, Day One, will be out in January 2016.

2 screenshots

  • 2 screenshots
  • 2 screenshots
Zat
Zat
Commented on 2015-11-02 19:17:22
It looks interesting. Thanks for infor. But TBH, I´m getting sick of these episode-style releases.
In reply to
upsnake
upsnake
Commented on 2015-11-03 05:43:29
Gents, what's the song being played near the end?
In reply to
upsnake
upsnake
Commented on 2015-11-03 06:02:33 In reply to upsnake
In reply to
2PintsOfInsulin
2PintsOfInsulin
Commented on 2015-11-03 13:34:17 In reply to Zat
Give us a complete game already, dammit! (forgets that this isn't how the game industry works any more, on any level - patch, patch and more patch...)

:(
In reply to
Zat
Zat
Commented on 2015-11-03 17:39:48 In reply to 2PintsOfInsulin
Yeah...exactly. I know this is a way for third party or Indie developers to find out, if the game is attractive, but damn.....
In reply to
twitchfactor
twitchfactor
Commented on 2015-11-03 18:13:31
You guys can complain, but the truth of it is; if it didn't sell, they wouldn't do it. Developers follow trends of success, not failing trends or things of convenience. Actually, developers tend to do a lot of extra crap that destroys their quality of life, because they're trying to keep up with the demands of gamers.

Also, episodic has allowed some things to flourish that otherwise would've never seen the light of day.

Now, patches are bullshit. I told people that shitty PC-gaming practices would creep in, the second they started allowing patches to "finished" products and sure enough, here we are, where games are released broken, with "Day One Patches" or constant tinkering (not improving, just tinkering). That part of modern gaming can bite-chunk!
In reply to
Zat
Zat
Commented on 2015-11-03 19:22:10
Well...the same what developers do, we do in our jobs as well....and usually it´s not voluntary on our side. They do it for money as we do. For me, I see episodic releases just for them to have some quick income,...maybe to be able to develop the game into it´s final state. And of course, they need some food for their families. :-D
In reply to
About the game
Platform
PC PS4 XBOXONE SWITCH
Published by
Parabole
Developed by
Parabole
Patreon

$232 of $400 per month

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