I've received a lot of message asking me to put online the awesome ending video of Dead or Alive 4, so there it is. Needless to say that it's much better to discover it by yourself when playing the game, but I'll let you decide if you should watch it or not !
All comments (55)
Commented on 2006-01-08 21:47:49
Commented on 2006-01-08 21:48:00
Commented on 2006-01-08 21:56:05I was wondering if you had a Ryu cinematic? for DOA4, and could post it.
Thank You.
Commented on 2006-01-08 21:59:15
Commented on 2006-01-08 22:02:21
Commented on 2006-01-08 22:42:15
Commented on 2006-01-08 23:02:37
Commented on 2006-01-08 23:13:00
Commented on 2006-01-09 00:24:16I was gonna wait till I actually got the game to view the endings, but at the rate its going I' m never gonna find a 360.
Commented on 2006-01-09 01:40:21
Commented on 2006-01-09 01:57:55
Commented on 2006-01-09 02:09:12 In reply to unforgivenixi
Commented on 2006-01-09 02:10:40
Commented on 2006-01-09 02:53:00
Commented on 2006-01-09 03:04:12 In reply to Critx
Commented on 2006-01-09 03:05:55
Commented on 2006-01-09 03:11:45 In reply to omegaheat
Commented on 2006-01-09 03:24:58 In reply to Critx
Commented on 2006-01-09 03:42:59Like the way they make Jessica Simpson music videos and at the end go back in to get rid of the ugly imperfections on her face.
(P.S. I don't have any ill-will against her)
Commented on 2006-01-09 04:04:00Basically you use the in-game engine, add a lot more detail / effects than the actual hardware can afford, you render the scene (in slow motion) in, say, 2-3 frames per second and then glue the frames in a MPEG-2 stream in 25/30 frames per second, and there you have it, “real-time” 30 fps. Almost all PS2 Capcom games use this method, some of Konami’s too. Also some rumors insist that the infamous Killzone “real-time” PS3 video was made this way.
I don’t know if this is due to hardware inefficiency or programmer laziness, but it’s irritating.
I remember viewing Devil may Cry’s cutscenes in my PC with Media Player…
Commented on 2006-01-09 04:06:29
Commented on 2006-01-09 05:51:55I heard that it is what they did on Halo 2's cinematics. That's why things look a little sharper on the movies than gameplay. But doing it that way is not unfair because those are cinematics.
Commented on 2006-01-09 07:17:16
Commented on 2006-01-09 08:59:30
Commented on 2006-01-09 11:01:08 In reply to amerakindesi