GSY Live Xbox One

As planned, we showed you a very tiny bit of Rise of the Tomb Raider because of the NDA restrictions we had to follow. We were still able to take you to the Soviet Installation hub, which you can now also discover in the replay video of the livestream. There are neither story related spoilers nor puzzle solving sequences in the video. We only show the location of a bunch of collectibles and a single environment.
UPDATE 2: Game designer Brian Horton announced that all cutscenes are rendered are 1440 x 1080, something the amount of post-fx they use made it difficult for us to see the first time around.

Sdarts
Sdarts
Commented on 2015-11-04 01:28:37
Thanks so much for both livestreams!

And sorry for asking so many questions, they just came to me while watching the French livestream, and since I could barely understand anything being said, I wasn't sure if you guys were addressing them or not.

Also, to be completely honest, I had 3 more questions, but you guys answered them during the English livestream. Plus I didn't interfere with the French livestream, other than just greeting. =)

Hopefully, you guys get an early copy of Fallout 4 to livestream next week, because when it releases, most people will either be exploring tombs in RotTR or the wasteland in F4.

Either way, thank you so much and good luck!
In reply to
Moonwalker
Moonwalker
Commented on 2015-11-04 02:24:50
I watched the video in the lowest quality, so it certainly masked the aliasing, but from previous videos i know there's some noticeable nasty jaggies, sadly. But for the most part it looks awesome, love those crypts. That being said...

In the video i hear you guys talking about Eurogamer and that the game is apparently 900p? But i could swear the devs had confirmed 1080p?
In reply to
GunsnSwords
GunsnSwords
Commented on 2015-11-04 02:27:52
Excellent video, watched the whole thing. was entertained, and also with plenty of explanation. I like that you can turn off assists, glowing way-points and objects in the menu now. leaves more room for exploring on your own. And i also like how much bigger the maps open up, it's linear with mini sandbox maps, or hub world maps.

The most beautiful thing i have to say is the lighting. the crypts, caverns and underground structures feel more immersive with the glows and lighting shifts. The Underground gameplay is a lot more appealing. looks amazing on the Xbox one.

-------------------------

PS, off the subject, I really do wish the Definitive version of the Reboot lands on PC some time before the next game. or at least release it as an update over the original PC release with better support.
In reply to
yippee123
yippee123
Commented on 2015-11-04 03:29:52
Combat system in this game is better than uc's imo

Especially the bows, so good
In reply to
zarbor
zarbor
Commented on 2015-11-04 04:38:49
This looks great. Game looks deep. Something sorely lacking in similar games. Thanks guys.
In reply to
Sdarts
Sdarts
Commented on 2015-11-04 10:03:23 In reply to Moonwalker
Posted by Moonwalker
In the video i hear you guys talking about Eurogamer and that the game is apparently 900p? But i could swear the devs had confirmed 1080p?
Moon, I did a little bit of research and the only thing about resolution for RotTR I found was Brian Horton's, RotTR's Game Director, Twitter response (link below), where he says: "Nice analysis from NC Gamer, Rise of the Tomb Raider footage he previewed is 1080p from an Xbox1".

https://twitter.com/BrianHortonArt/status/62262132...

The key words in what he said are "footage he previewed", meaning that the demo the person - and Digital Foundry as well - played was in 1080p. After that, no other news about RotTR's resolution.

Though the Digital Foundry article (link below) mentioned that the demo they played had some technical issues, so Crystal Dynamics might have lowered the resolution to fix them and make the game stable.

Digital Foundry: Hands-on with Rise of the Tomb Raider:
http://www.eurogamer.net/articles/digitalfoundry-2...

You should ask BlimBlim, if the NDA allows him to say which resolution RotTR uses, it may even be dynamic resolution. Either way, the game looks incredibly gorgeous, specially the lighting and special effects (fire, smoke, water, etc).

So at the end of the day, it doesn't matter if it's 1080p or 900p, it's the second best looking game on the Xbox One, and it isn't a corridor game like Ryse: Son of Rome or The Order: 1886. Crystal Dynamics did an excellent job.
In reply to
scoobs0688
scoobs0688
Commented on 2015-11-04 11:26:32
900p for cutscenes? Weird.
In reply to
Moonwalker
Moonwalker
Commented on 2015-11-04 13:27:47 In reply to Sdarts
Oh it's looking fantastic, but i do gotta say it doesn't look amazing in all places. It looks superb in the crypts and tombs, basically the underground stuff. It looks great in the snow hub area too, but not nearly as good. Plus the shimmering trees are definitely unfortunete....but ah well.
In reply to
Sdarts
Sdarts
Commented on 2015-11-04 13:45:13 In reply to scoobs0688
Having gameplay at 1080p and cutscenes at 900p may sound weird at first, but it might be because there's a lot of close-ups/zoom in cutscenes and they most likely are using assets of a higher quality than the ones used for gameplay.

There's a Polygon article that goes into detail on how Crystal Dynamics remade Lara Croft, they talk a lot about creating a character that feels "real", but they also go into fine details on the technical aspects that helps them achieve that goal - which they did. Very interesting read.

Polygon - The Reconstruction of Lara Croft:
http://www.polygon.com/features/2015/7/10/8925285/...
In reply to
Aubteen
Aubteen
Commented on 2015-11-04 14:13:43
An awesome game. But it's hard to waiting for it till come for PS4
In reply to
Ultranist
Ultranist
Commented on 2015-11-04 15:36:48
SSAO looks quite bad :\
In reply to
Moonwalker
Moonwalker
Commented on 2015-11-04 16:09:37 In reply to Ultranist
Not sure what that means, i know it's about ambient occlusion, but what does it fully mean? I am more bothered by the anti-aliasing.
In reply to
docLEXfisti
docLEXfisti
Commented on 2015-11-04 16:56:31
The question is: will 8 x MSAA and 16 x Anisotropic filtering make a better game out of it? Did this mean a lot last gen? No, it didn't. Gameplay is what makes a game great.

Of course - if it's Multi, playing on a PC is tempting because maxing out the limits, but I personally cannot afford a new GPU every 1.2 years ;)
In reply to
Ultranist
Ultranist
Commented on 2015-11-04 16:57:34
SSAO -> Screen Space Ambient Occlusion
In reply to
twitchfactor
twitchfactor
Commented on 2015-11-04 18:17:29
I'm really curious where people get all this "900p" stuff from and why do they think it matters. My TV runs in 720p / 1080p. Nothing in between. COD ran a 512x384 framebuffer and up-scaled to 640x480 for years and nobody said shit.

I really don't get this obsession and speculation on numbers that ultimately don't matter.

How does it look? How does it run? How are the controls? IS IT FUN?!? Those are the questions and topics people should be talking about.
In reply to
md99
md99
Commented on 2015-11-04 21:37:42
If NDA permits it, can you guys let us know if Lara still auto-aims on easy difficulty level? I broke my wrist a few years ago and have a slight tremor in it so manually aiming is really awkward for me with a controller.
In reply to
GunsnSwords
GunsnSwords
Commented on 2015-11-04 23:07:23 In reply to zarbor
Posted by zarbor
This looks great. Game looks deep. Something sorely lacking in similar games. Thanks guys.
I still remain curious to see the reviews, innovation remains a Btch to conquer in the gaming industry. If anything Crystal Dynamics has brought more improvements over the 2013 Reboot. it looks high scores in my book, anything less would be of other factors outside of gameplay.
Posted by scoobs0688
900p for cutscenes? Weird.
DF didn't confirm the cut-scenes were 900p.

Digital Foundry - "Perhaps a post-processing artefact of some sort?"

The Native frame buffer is 1080p for both, it's the shader effects that probably aren't . like most games, shadow resolution, AO, and post effects can be lesser resolution within a higher native.

Here are some samples -
Smooth edges
http://i.picpar.com/gr9b.png

Visible Edges (around fingers)
http://i.picpar.com/hr9b.png

Another example with smooth objects.
http://i.picpar.com/ir9b.png

It's probably the effects of the Volumetric lighting, or maybe the BTAO.

- Edit (explanation)

Video games these days have a lot of effects handled within pixel shaders - DOF, Post AA, HDR, volumetric lighting, AO, smoke effects and special effects. Each of these processes pass over objects once, sometimes the jumble of effects can create errors for other effects and create edge ghosting. And any one of these effects can run at different resolutions; which could break the effects of multi-sampling or post AA.
In reply to
Draiken
Draiken
Commented on 2015-11-05 01:17:36
At least survival is actually a part of this game now unlike last time where it was all just marketing.
In reply to
zarbor
zarbor
Commented on 2015-11-05 02:07:08
Its amazing what gamers have evolved to this generation. What a pathetic group. They whine and complain about everything no matter how insignificant it is to the overall gaming experience. Now we get all kind of detail drivel (thanks to lame Digital Foundry) like most console gamers are programmers and trying to impress with their knowledge when most gamer don't get it and could careless about that crap.

It seems so long ago when most gamers realize that not all games were made for them but better suited for others to enjoy so no need to hate. Do we really need to hear why you don't like this game? No we don't. Not sure why you even commented on this thread since its not your game. Welcome to social media where any clown wants to be heard.

Where did the real gamers go that were more interested in the games than the actual console. No one really cares if you have to wait a year to get the game and you have no idea if it will be better. This article is about the game that's about to launch on the XB1. Folks only make those comments because they really want the game but not the console. Sounds like a personal problem none of us are interested in. Geesh.
In reply to
GunsnSwords
GunsnSwords
Commented on 2015-11-05 04:23:06 In reply to zarbor
Agree on a few angles, with gaming in general. If you're into pc gaming then you would figure out a lot of the tech on your own by just reading the settings. if you're a console gamer then you might not care much about the tech.

But then again even still, At some point technology is a factor for upgrading consoles, and if it wasn't everyone would be gaming on N64s and PS1s....and even still those are upgrades from 8 and 16 bit systems.

Both Sony, Nintendo, and Microsoft are usually at the helm of advertising living room technology, standards, or a new device of sorts. DF in particular didn't exactly coin pixel counting or anything technological. they're just a site that analyses tech for the skeptics, both PC and Consoles. DF is mainly known for stacking technology to one another, including PC. (for which is where they get their figures from.)

If you don't care about the standards of gaming then you obviously don't have to read it, nothing wrong with that. lots of my friends just game on whatever they got.
In reply to
GunsnSwords
GunsnSwords
Commented on 2015-11-05 05:17:07
Before i go any further off topic, i'm sure the game will be optimized by the time of it's launch, and if not i'm guessing a patch will follow, which has been the case for many games. Anyways, The new Tomb Raider game does look plenty entertaining, and a tech spectacle if you will.
In reply to
scoobs0688
scoobs0688
Commented on 2015-11-05 08:20:20 In reply to GunsnSwords
Posted by GunsnSwords
Before i go any further off topic, i'm sure the game will be optimized by the time of it's launch, and if not i'm guessing a patch will follow, which has been the case for many games. Anyways, The new Tomb Raider game does look plenty entertaining, and a tech spectacle if you will.
Oh I will, on PC in about 3 months.
In reply to
Executioner_UK
Executioner_UK
Commented on 2015-11-05 11:21:56 In reply to scoobs0688
Whilst im normally quite jealous of pc owners, im glad i dont have to wait 3 months to play TR.. no matter how much it looks better than the console versions.. its out in a week for us and ill happily take it thanks! By the time its out for pc ill have completed it, forgotten about it and on the hype train for Quantum Break..
In reply to
scoobs0688
scoobs0688
Commented on 2015-11-05 11:31:47 In reply to Executioner_UK
Posted by Executioner_UK
Whilst im normally quite jealous of pc owners, im glad i dont have to wait 3 months to play TR.. no matter how much it looks better than the console versions.. its out in a week for us and ill happily take it thanks! By the time its out for pc ill have completed it, forgotten about it and on the hype train for Quantum Break..
Well I'll be playing Fallout 4 like everyone else. By the time I finish that game I imagine I'll be ready to play through Tomb Raider (in about 4 months lol). I'm not really upset about it. I could buy it for XB1, but why would I when I have Halo 5 and Fallout to play?
In reply to
Executioner_UK
Executioner_UK
Commented on 2015-11-05 13:00:28 In reply to scoobs0688
Yeah youre right :) .. Im in and out of Halo 5 at the moment, just picked up Need for Speed, Fallout in a few days then followed by TR a few days after that.. far too many to sit down with all at once especially as Fallout sucks the time right out of your day :)
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About the game
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Published by
Square Enix
Developed by
Crystal Dynamics
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