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Lara Corft keeps getting new content as a new DLC was released this week for Shadow of the Tomb Raider. Since we've recently acquired a GTX 2080 Ti, we've put it to good use to record some 4K gameplay of the new areas in 60 fps. Enjoy!

GunsnSwords
GunsnSwords
Commented on 2019-02-16 20:05:34
excellent. looking pretty good. Can't believe some say this has no exploration. it's got plenty of it, a bit too much of it now. anyways i love it.
In reply to
Sdarts
Sdarts
Commented on 2019-02-17 15:13:56 In reply to GunsnSwords
This is by far the weakest of the modern trilogy. However, it does has a lot of exploration, the problem is that there`s not many locations. About 50% or maybe even more of the collectibles are in Paititi, which has an incredible design level, but not enough to warrant so much time in it. They tried to Assassin`s Creed it and it made the game much worse.

Also, you stay in Paititi for 50% of the game when you 100% it, if my memory isn`t failing me. That and a few technical regressions when compared to Rise of the Tomb Raider made this the worst entry in the trilogy. It`s still a very good game, but a regression when compared with the last two.
In reply to
Loakum
Loakum
Commented on 2019-02-22 07:47:54
It's a good looking game, but it's just so dull, lifeless, and devoid of any sexuality. This game might as well be the upcoming Captain Marvel.
In reply to
KORNdog
KORNdog
Commented on 2019-02-22 12:23:39
The problem shadow had was that they ripped out the combat that is clearly vital to this new form of tomb raider. The core gameplay doesn't really make for interesting exploration because everything is painfully automated so to lean on it in such a heavy way doesn't work. New raider is a shooter first and foremost and you can't just take most of it away and expect what's left to hold up.

Then on top of that, the puzzles are too obvious and the "tombs" (feels a bit too generous calling them that) aren't incorporated into the core experience and still just feel like short lived side activities. Game was the worst of the 3 and I never thought that would be the case after rise ended up being so disappointing.
In reply to
About the game
Platform
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Published by
Square Enix
Developed by
Eidos Montreal
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  • Loakum

    Loakum *sips on a wine glass of grape juice* Why do I feel compelled to chant, “Let’s go Brandon?” Hmmmm (1 Week ago)

  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (8 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (> 3 Months ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (> 3 Months ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (> 3 Months ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (> 3 Months ago)

  • b0vril

    b0vril yea but, would it be halo then? (> 3 Months ago)

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