Trailer PC PS4 Xbox One

Set in the Divinity: Original Sin 2 universe, Divinity: Fallen Heroes is a co-production between Larian Studios and Logic Artists, the studio behind the Expeditions games series and therefore will mix tactical gameplay with RPG choices and consequences. The game will launch this year on PC and other platoforms.



Larian Studios announces Divinity: Fallen Heroes
The Next Chapter in the critically acclaimed Divinity: Original Sin 2 Universe

Developed as a co-production with Danish studio Logic Artists, Divinity: Fallen Heroes is a new standalone game in the Divinity: Original Sin 2 universe. Fallen Heroes marries rich tactical gameplay with RPG choices and consequences, and introduces a wealth of new features and mechanics to the D:OS 2 engine. It will be released on multiple platforms later in the year.

Delve deeper into the world of Rivellon as you command your troops aboard the Lady Vengeance. Explore new lands and wield new weapons and skills. Build your squad and vanquish never-before seen corners of Rivellon. Divinity: Fallen Heroes features two player cooperative play as well as a single player mode.

A new threat looms over Rivellon. Lead aboard the Lady Vengeance and enlist the help of new and existing heroes. Join Malady, Fane, Ifan, Lohse, Sebille, Red Emperor and Beast in a tactical game with all the depth of an RPG.

Aboard the Lady Vengeance, manage your crew through diplomacy. Your choices affect everything. Lose faith and you lose heroes. Rally your troops, and you restore hope.

Vanquish the deserts of the Lizard Empire and the snowy climate of the Dwarven Kingdom. Master a revised combat system and take on over 60 missions with narrative objectives where your decisions greatly affect the story.

• Gunpower comes to Divinity. Lock’n’load with an arsenal of guns and rifles.
• Oil, Fire, Ice, Water and Poison surfaces are joined by the new Sulfurium surface, affecting hero positioning on the battlefield.
• Play with mysterious hero character Malady for the first time in a Divinity game, as well as an all-new character. Or take control of the famous Godwoken.
• Select from 30+ different unit types to create the perfect squad, and equip them with over 200 skills.
• Decide which technology to research and what artefacts to obtain to give your troops that extra oomph.
• Simultaneous Co-op Gameplay allowing you to take turns and combine abilities at the same time.
• Unlock devastating source powers for your flying battleship, The Lady Vengeance, that will turn the tide of battle.
• Recruit unique veteran troops, but be careful: if you lose them in battle, they are gone for good.
• Optional objectives and challenges will push your tactical acumen to its limits.

An early version of Divinity: Fallen Heroes will be playable at PAX East in Boston, March 28th, to allow the development team to gather feedback from the community. Hands-on for press can be organised.

4 screenshots

  • Larian Studios unveils Divinity: Fallen Heroes - 4 screenshots
  • Larian Studios unveils Divinity: Fallen Heroes - 4 screenshots
  • Larian Studios unveils Divinity: Fallen Heroes - 4 screenshots
  • Larian Studios unveils Divinity: Fallen Heroes - 4 screenshots

Artworks

  • Larian Studios unveils Divinity: Fallen Heroes - Artworks
  • Larian Studios unveils Divinity: Fallen Heroes - Artworks

Key Art

  • Larian Studios unveils Divinity: Fallen Heroes - Key Art
About the game
Platform
PC PS4 XBOXONE
Published by
Larian Studios
Developed by
Logic Artists
Patreon

$189 of $400 per month

What's up?
  • Melmoth

    Melmoth for games not exporting data, you can still use audio as input on the jetseat, but i haven't tried that yet and don't know how well it works. (2 Days ago)

  • Melmoth

    Melmoth while the jetseat uses telemetry from the games that support exporting it, and has 6-8 zones of vibration/feedback. so you get much more nuansed and adjustable feedback (2 Days ago)

  • Melmoth

    Melmoth @toelessfoot: I don't have any experience with the buttkicker, but from what i understand it's just using game-audio as input, and is 1 large shaker/motor, so it won't be direction-specific feedback (2 Days ago)

  • nostradamus

    nostradamus other than peer FOMO, and fuck that to begin with. (btw, when Elden 'GOAT!!1' Ring releases, but the damn console!) (3 Days ago)

  • nostradamus

    nostradamus @MikeManiac61: just mind your buisness working on that backlog and never cabing in than givvin 250$ to a PR Harware Maker (more or less with pack-ins). When you Jump In makes no difference whatsoever (3 Days ago)

  • docLEXfisti

    docLEXfisti A complete un- and reinstall didn't help. Applied for a refund now... what a shame (4 Days ago)

  • MikeManiac61

    MikeManiac61 @MrWhite: Tell me about it! That's why i'm in no rush for buy the PS5 or next gen system. Its bad enough some of the games come out buggy as hell that takes a year to patch. (4 Days ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

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