Trailer PS4 Xbox One PC

Indie Norwegian studio Rocket Pocket Games reveals more about its psychological horror game Moons of Madness. Set to release in 2018 for PC and consoles, the H.P. Lovecraft-inspired title explores the psychological struggle of astronaut Shane Newehart and the supernaturals events that occur around Trailblazer Alpha, the first research facility on Mars. To incoporate the cosmic style of the author that inspired the developers, the game was built on three main mechanics which are: hard science, the exploration of mental illness through different modes and the Zone Outs feature that simulates the Lovecraftian madness. More details, screens and trailer inside.



Norwegian Independent Studio Rock Pocket Games Poised to Announce Genre Redefining Psychological Horror Science-Fiction Game “Moons of Madness” Release with Reality Wreck Launch Trailer

The H.P. Lovecraft inspired first person introspective narrative driven game Moons of Madness set to deliver cutting-edge mind distorted horror fiction on PS4, Xbox One and PC in 2018

Tønsberg, Norway, Thursday August 10, 2017- Critically acclaimed independent game developer Rock Pocket Games announced today that their new H.P. Lovecraft inspired Martian tale Moons of Madness will blast off to PS4, Xbox One and PC in 2018. Moons of Madness is a first person, psychological horror game that explores the internal struggles of astronaut Shane Newehart and the supernatural events that occur on research station Trailblazer Alpha, the first scientific outpost on the planet Mars.

In Moons of Madness, Rock Pocket Games integrates the cosmicism style found in H.P. Lovecraft’s hallmark to the game’s narrative, environment and gameplay; the sense that ordinary life is a thin shell over a reality that is so alien and abstract in comparison that merely contemplating it would damage the sanity of the ordinary person.

To render this lyrical experience on screen, Moons of Madness rely on three main core mechanics:

• Combining hard science, based on meticulous analysis of NASA and Space X research, with Lovecraftian horror.
• An innovative feature called “Zone Outs” that simulates Lovecraftian madness. Players are exposed to hallucinations and visions they play through as part of the game. They have to understand what the visions are expressing as they foreshadow certain events mapping out the character’s history.
• Exploring mental illness through various game modes without antagonizing the medical condition itself.

"Moons of Madness is more than just a sci-fi psychological horror game, it's a project that the team has been brewing for a long time and aspires to redefine the genre by immersing the player into the character’s psychology and its mental illness,” said Ivan Moen, CEO, Rock Pocket Games. “As fans of H.P. Lovecraft, it was easy for us to anchor the game with solid references from his visceral story telling material. At the same time we have invested a lot of time and energy mastering Unreal Engine 4 to create a realistic Martian world, which is perfectly illustrated in the high production value and stunning visuals found in the launch trailer.”

The blood pumping reality wreck trailer which can be viewed here gives us a glimpse into Moons of Madness intricate conundrum where main character Shane Newehart lives on Mars an edgy life where the lines between reality and fiction can shatter and blur at any moment.

A playable version of Moons of Madness will be available to the Gamescom audience later on this month. It will be showcased as part of the Indie Arena Booth, Hall 10.1 A-020

Gallery

  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
  • Lovecraft-inspired Moons of Madness detailed - Gallery
nostradamus
nostradamus
Commented on 2017-08-12 14:33:38
walking simulator. WALKING. SIMULATOR! Oh the Horror!
In reply to
TesticleTickle
TesticleTickle
Commented on 2017-08-14 21:39:49
As it turns out games without action can have atmosphere.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Funcom
Developed by
Rock Pocket Games
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    nostradamus It is, right. Obvious as it is clear the lack of resolution. The othes is just the aliasing/soft/sharpening. (17 minutes ago)

  • b0vril

    b0vril @nostradamus: Arent those bottom 3 shot comparisons just docked and undocked switch... (1 Hour ago)

  • nostradamus

    nostradamus it into opinion. I guess i'll just stop going into their not "Retro" content and keep just going int the Superior Quality™ pieces on vhtech and that australin guy NZ something. (2 Hours ago)

  • nostradamus

    nostradamus comparion i don't GIVE A TWO SHITS if you thrump soft image vs. tearing and say that version is better, keep that shit to yourself, just state facts and let people view them, and don't generelize (3 Hours ago)

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    nostradamus time and time again i get myself shaking my head to this DF yankee guy. I understand they can't keep themselves from doing personal opinions and views in the content, but when talking into direct (3 Hours ago)

  • nostradamus

    nostradamus i mean look at this side-by-side: [url] how is this better image quality? urgh, even the lights have that agressive image sharpening and that only occours in switch (3 Hours ago)

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    nostradamus play. Even a jagged images is obviously worse in some types of games/art, and totally indiscernible in others. (3 Hours ago)

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