GSY Video PC PS4 Xbox One

Just like Homefront: The Revolution when it shipped, Kingdom Come: Deliverance struggles to run smoothly in 1080p in all circumstances even when using a powerful rig such as ours. Obviously, CryEngine is to blame, proving once again that it's a complicated engine to work with, but since Deep Silver's title radically improved after a few patches, let's hope Warhorse Studios will manage to optimize their game. Serious bugs also need to be taken care of, and we also think some odd game design choices should be modified to make the experience less frustrating (lockpicking is a nightmare with a gamepad and the save system is uselessly constraining). Until all this is fixed, here are a few more PC videos of the game to get another quick taste of the excellent atmosphere of the game.
Update: Image gallery added.

Gamersyde images (Steam)

  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
  • More Kingdom Come PC videos - Gamersyde images (Steam)
warmech25
warmech25
Commented on 2018-02-15 02:38:24
This game needs to be played on PC .Console ports are extremely poor
In reply to
CloudXIV
CloudXIV
Commented on 2018-02-15 07:14:47
This game has an interesting premise, but just as I feared, it's a technical mess. I imagine it would cause more frustration than pleasure because of that.
In reply to
Grimbarian
Grimbarian
Commented on 2018-02-15 09:22:31
When you find the right balance on the visual settings it's really enjoyable, fortunately the annoying save issue can be fixed with a little mod: http://steamcommunity.com/sharedfiles/filedetails/...
In reply to
AndreasZ94
AndreasZ94
Commented on 2018-02-15 09:33:23
How exactly does the save system works? All I know you need a special drink to save anywhere but the game also save automatically after some quests. I think it also saves when you sleep.
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2018-02-15 09:45:10 In reply to AndreasZ94
It's supposed to save when you sleep yes, but yesterday it wasn't working for me so I had to use the drink (also, durung the 2 hour long prologue, you can't sleep whenever you want). The problem is that the game rarely autosaves, even when you're on a mission (it should at each important step imho). Yesterday, i was forced to use the schnaps because I would have lost an hour of gameplay by quitting the game. There should at least be a save and quit option. The devs have said they've heard the complaints about the save system and the lockpicking issues though, so that should be addressed in a future patch.
In reply to
AndreasZ94
AndreasZ94
Commented on 2018-02-15 10:07:22 In reply to Driftwood
Ok thanks. Maybe they can make the game to save when you quit but then deletes the save when you start the game so it still prevents save scumming. I hope they don't get rid of the save system entirely because i personally like limited saves in a choice game like this. Or maybe give an option at least
Btw some people said that apparently the game doesn't save when you sleep anywhere, it only saves when you sleep at a bed you own so like your house bed and any bed you pay for at an inn
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2018-02-15 10:46:49 In reply to AndreasZ94
It's the bed the main character stayed in for 2 weeks to recover from his wounds. Not sure it's considered as his home, but that's where he was taken care of at the end of the prologue and you can sleep there so I figured it was supposed to save the game.
In reply to
This message and account have been deleted at the user's request
AndreasZ94
AndreasZ94
Commented on 2018-02-15 13:49:26
Hopefully in this case they can optimize without having to downgrade. I ve tried homefront on xbox one x and it was still gorgeous though. It ran pretty well too.
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2018-02-15 13:51:07
Well, I played the review build on PC before release and didn't especially the downgrade when it finally ran smoothly. Not saying there Aren't any, but I'll take performance over graphics any time. :)
In reply to
MinorDespera
MinorDespera
Commented on 2018-02-15 14:53:33
If I'm not mistaken "And so it begins" video is a prerendered cutscene, hence why it stays locked at 60fps.
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2018-02-15 15:40:35 In reply to MinorDespera
Sure, that's what I think too, but I still think it's a pretty cool sequence to show. That being said, framerate especially suffers in bigger towns, when you're in the countryside, it's pretty steady.
In reply to
INDIGO
INDIGO
Commented on 2018-02-15 19:46:52
Damn good looking environment art and lighting. Looks nearly photo real. Only thing is, the world, while it looks incredible, also looks lifeless without wildlife or insects, etc. Is there any of that in the game?
In reply to
Driftwood - Dictateur en chef
Driftwood
Commented on 2018-02-15 20:42:22 In reply to INDIGO
There is wildlife, birds, rabbits, deers, cows, dogs, stuff like that but from what I've seen, not tons of animals.
In reply to
warmech25
warmech25
Commented on 2018-02-15 21:47:13
Real life nature during daytime can actually be quite boring .Apart from domesticated animals you may see birds and incects flying around but you hardly ever see any wild animals because they usually hear humans from far away and hide before they are in our sight .But many people have no idea how real forests are because they only know them from fantasy rpgs which are filled with wolves , bears and other imaginary creatures .Woods start to be way more active during nightime .
In reply to
andrewsqual
andrewsqual
Commented on 2018-02-16 16:17:08
And don't forget, the devs who worked on Homefront had problems WITH the help of the engine creators Crytek. This game never stood a chance of being optimised properly since its reveal 4 years ago.
In reply to
INDIGO
INDIGO
Commented on 2018-02-16 20:40:44 In reply to warmech25
Posted by warmech25
Real life nature during daytime can actually be quite boring .Apart from domesticated animals you may see birds and incects flying around but you hardly ever see any wild animals because they usually hear humans from far away and hide before they are in our sight .But many people have no idea how real forests are because they only know them from fantasy rpgs which are filled with wolves , bears and other imaginary creatures .Woods start to be way more active during nightime .
I know, I live in a forest. Just makes for a more interesting experience. Good to hear that stuff's in there tho, somewhere.
In reply to
About the game
Platform
PC PS4 XBOXONE SWITCH
Published by
Deep Silver
Developed by
Warhorse Studios
Patreon

$156 of $400 per month

What's up?
  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (4 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (8 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (8 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (8 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (8 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (8 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (8 Weeks ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

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    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

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    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

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    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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