Images PC Xbox 360 PS3

Bethesda shares new screenshots for Arkane Studios' Dishonored. Set in Dunwall (a world envisioned by Viktor Antonov), players will be casted as a supernatural assassin who seeks revenge. The game reacting on your action, players will be able to use different style, whether using supernatural abilities (teleport, possess any living creature or stop time) or improvising with other game elements (use shadow and sound, gadgets, verticality). The game will be released later this year.

11 screens

  • New screens of Dishonored - 11 screens
  • New screens of Dishonored - 11 screens
  • New screens of Dishonored - 11 screens
  • New screens of Dishonored - 11 screens
  • New screens of Dishonored - 11 screens
  • New screens of Dishonored - 11 screens
  • New screens of Dishonored - 11 screens
  • New screens of Dishonored - 11 screens
  • New screens of Dishonored - 11 screens
  • New screens of Dishonored - 11 screens
  • New screens of Dishonored - 11 screens

Artworks

  • New screens of Dishonored - Artworks
  • New screens of Dishonored - Artworks
  • New screens of Dishonored - Artworks
  • New screens of Dishonored - Artworks

2 screens

  • New screens of Dishonored - 2 screens
  • New screens of Dishonored - 2 screens
nin1000
nin1000
Commented on 2012-03-19 17:53:06
so stoked for this, i hope to see finally some gameplay for this title.

has a great Half Life vibe to it , one of the titles i am very interested in.
In reply to
Doom_Bringer - I have terrible taste
Doom_Bringer
Commented on 2012-03-19 18:02:48
is this running on the source engine?
In reply to
moroboshi
moroboshi
Commented on 2012-03-19 18:06:24 In reply to Doom_Bringer
Posted by Doom_Bringer
is this running on the source engine?
Not a chance. It actually has surface shaders (directionally lit normal maps) running on the environments, which the Source engine has never supported in any meaningful way. Far more geometry and better lighting than Source can handle too.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2012-03-19 18:17:00
Someone go fix the wikipedia page. It's a custom Unreal Engine.
In reply to
KORNdog
KORNdog
Commented on 2012-03-19 18:21:52 In reply to Doom_Bringer
Posted by Doom_Bringer
is this running on the source engine?
whatever it is they're definately super-sampled "screenshots"

i think i like the sound of this game more then i like the look of it.
In reply to
asdfg
asdfg
Commented on 2012-03-19 19:01:26 In reply to Doom_Bringer
Posted by Doom_Bringer
is this running on the source engine?
Says "custom unreal engine" on wiki.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2012-03-19 19:11:25 In reply to asdfg
Posted by asdfg
Says "custom unreal engine" on wiki.
I actually just did that. It previously said source, the FAQ on their site says otherwise. It doesn't say what version of UE they're using. It's exactly that vague.
In reply to
zomfg
zomfg
Commented on 2012-03-19 20:44:26
It reminds me of a mix of Half Life and Bioshock :]
In reply to
asdfg
asdfg
Commented on 2012-03-19 21:21:03 In reply to zomfg
Posted by zomfg
It reminds me of a mix of Half Life and Bioshock :]
It's because Viktor Antonov worked on HL2.

From hl-wikia
Antonov was art director and conceptual artist for Half-Life 2 and Half-Life 2: Lost Coast. For Half-Life 2, he designed most of the City 17 style and the Combine architecture and technology.
In reply to
0v3rr1d3
0v3rr1d3
Commented on 2012-03-19 21:54:22 In reply to GriftGFX
Posted by GriftGFX
I actually just did that. It previously said source, the FAQ on their site says otherwise. It doesn't say what version of UE they're using. It's exactly that vague.
Perhaps the previous UE itineration, just like 2K with the original Bioshock? The character models aren't exactly on steroids, so that's usually how I distinguish the two of them. ;)
In reply to
Sath - Missed the<br>hay
Sath
Commented on 2012-03-19 22:04:53
I need to see gameplay video, the gameplay sounds interesting.
In reply to
Archaos
Archaos
Commented on 2012-03-19 23:03:06
that looks bloody sexy. I'm praying it runs and plays as good as it looks
In reply to
Bakutheswede
Bakutheswede
Commented on 2012-03-20 00:29:32
They really nailed it with the visuals, i hope the gameplay matches it's lofty ambitions.
In reply to
TheVice
TheVice
Commented on 2012-03-20 07:19:01
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here
I wouldn't call this a good looking game, not graphics, nor design-wise...
archnophobia
archnophobia
Commented on 2012-03-20 09:33:21
looks like Half-Life 2 Universe....
In reply to
Sephiriah
Sephiriah
Commented on 2012-03-20 11:36:20 In reply to archnophobia
Posted by asdfg
It's because Viktor Antonov worked on HL2.

From hl-wikia
Antonov was art director and conceptual artist for Half-Life 2 and Half-Life 2: Lost Coast. For Half-Life 2, he designed most of the City 17 style and the Combine architecture and technology.
In reply to
Ashe
Ashe
Commented on 2012-03-20 18:17:32
The style, architechture and art direction look great. While the tech might not be up there with the best, the way everything is designed more than makes up for it. Knowing the teams behind the games, this and Bioshock infinite are at the top of my waitinglist.
In reply to
INDIGO
INDIGO
Commented on 2012-03-20 20:41:28
Wow beautiful art. Never heard of this game before.
In reply to
foda500
foda500
Commented on 2012-03-21 13:29:54
Sounds like a mix of Thief and Deus Ex, damn good stuff sir!
In reply to
About the game
Platform
PC X360 PS3
Published by
Bethesda Softworks
Developed by
Arkane Studios
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