Images PC PS4 Xbox One

Here are four new screenshots of DOOM. You can read about what the game will bring when it releases on May 13th here and there.

4 screens

  • New screenshots of DOOM - 4 screens
  • New screenshots of DOOM - 4 screens
  • New screenshots of DOOM - 4 screens
  • New screenshots of DOOM - 4 screens
ManCrush
ManCrush
Commented on 2016-02-22 17:05:30
Dat pixelization on the floor tho
In reply to
KORNdog
KORNdog
Commented on 2016-02-22 17:20:13
i still think this looks a bit too much like doom 3 technically. still, it looks pretty good gameplay wise...
In reply to
Megido
Megido
Commented on 2016-02-22 17:36:34
Yeah, that blood splatter decal is perhaps a bit on the low-res side.

Looks like doom 3? I wish more games did dynamic lighting like Doom 3 :P
In reply to
ProfSebastian
ProfSebastian
Commented on 2016-02-22 17:42:46 In reply to Megido
I agree Megido, I miss more game with non baked shadows like Doom3, Thief3 and Escape from Butcher bay.
In reply to
Megido
Megido
Commented on 2016-02-22 18:01:53
Gives a lot more life to the environments when the lights are dynamic, for sure. Even an older gmae like Doom still looks interesting because of the lighting imo. Sure it's aged quite a bit in terms of texture resolution, shaders and poly counts, but the lighting is quite immersive.
In reply to
KORNdog
KORNdog
Commented on 2016-02-22 18:10:17 In reply to Megido
Posted by Megido
Gives a lot more life to the environments when the lights are dynamic, for sure. Even an older gmae like Doom still looks interesting because of the lighting imo. Sure it's aged quite a bit in terms of texture resolution, shaders and poly counts, but the lighting is quite immersive.
they certainly had their own charm...but they were some dark ass shadows. lol
In reply to
Zat
Zat
Commented on 2016-02-22 18:13:31
I want this so bad! Can´t wait for some evening mindless massacre.
In reply to
twitchfactor
twitchfactor
Commented on 2016-02-22 18:21:47
Are you guys seriously bitching about how "low res" a normal map is for a blood decal, given the rest of the screenshot!?!?

It's NOT that low-res and you're talking about a NORMAL MAP. If you knew anything about how these things were constructed, you'd know you're looking at a phuk-ton of texture memory being eaten up in that screenshot and that the normal that's giving the blood some "depth" isn't "low" at all. SMH
In reply to
docLEXfisti
docLEXfisti
Commented on 2016-02-22 18:23:25
Love that DoF - looking forward!
In reply to
Megido
Megido
Commented on 2016-02-22 18:33:10 In reply to KORNdog
Posted by KORNdog
they certainly had their own charm...but they were some dark ass shadows. lol
Ofc, but taking technical limitations in consideration it still looks great imo. And used right, it can be super atmospheric :)

twitch; yeah no, i don't have a 2 year degree in 3d graphics or anything. For such a prominent texture, it looks blocky as shit. Texel density is waaaay off compared to the rest of the scene.
In reply to
ManCrush
ManCrush
Commented on 2016-02-22 18:42:17 In reply to twitchfactor
Posted by twitchfactor
Are you guys seriously bitching about how "low res" a normal map is for a blood decal, given the rest of the screenshot!?!?

It's NOT that low-res and you're talking about a NORMAL MAP. If you knew anything about how these things were constructed, you'd know you're looking at a phuk-ton of texture memory being eaten up in that screenshot and that the normal that's giving the blood some "depth" isn't "low" at all. SMH
That's good and all, but I give no fucks about terminology for as long as it looks like PS1 texture.
In reply to
Zat
Zat
Commented on 2016-02-22 20:07:45
Don´t worry guys....You will be so busy killing all the monsters, You will not even notice some lower res texture here and there.
In reply to
crookedmind
crookedmind
Commented on 2016-02-22 23:03:55 In reply to twitchfactor
Posted by twitchfactor
Are you guys seriously bitching about how "low res" a normal map is for a blood decal, given the rest of the screenshot!?!?
You must be new here.

Outside of that, I've realized that even if a new doom game looks like minecraft, I'd still have to buy it. I'm starting to think I'm id's and Epic's bitch.
In reply to
KORNdog
KORNdog
Commented on 2016-02-23 00:21:31 In reply to crookedmind
Posted by crookedmind
You must be new here.

Outside of that, I've realized that even if a new doom game looks like minecraft, I'd still have to buy it. I'm starting to think I'm id's and Epic's bitch.
I used to be and then the made RAGE....
In reply to
MrWhite
MrWhite
Commented on 2016-02-23 01:35:52 In reply to twitchfactor
Posted by KORNdog
they certainly had their own charm...but they were some dark ass shadows. lol
Yeah, was about to say that. Still, if you look at it purely from an artistic view, then it looked great. Effective for scaring the shit out of you.
Posted by twitchfactor
Are you guys seriously bitching about how "low res" a normal map is for a blood decal, given the rest of the screenshot!?!?

It's NOT that low-res and you're talking about a NORMAL MAP. If you knew anything about how these things were constructed, you'd know you're looking at a phuk-ton of texture memory being eaten up in that screenshot and that the normal that's giving the blood some "depth" isn't "low" at all. SMH
Exactly right. It's usually effects decals that get paid little attention to because they're usually on the screen for a split second only. Not to mention ones that repeat and pile up like blood splatter, of which there's a tone of variation on, each having it's own spec, normal and diffuse as well as the shader. It's usually one size fits all regarding a decal stamp like that, and that one on the floor looks like it's just been scaled out to fit the scene better. Not a big deal at all.


Looks like they've changed the shader on the Baron's eye from green to red. Hopefully the continue to make tweaks to the models. Having the Baron there and resembling the old design is great and all, but personally I'd have it's face somewhat more closer to the originals. Give it human-like teeth, narrow the mouth and drop it further down the jaw and it would look much better, and creepier.
In reply to
Megido
Megido
Commented on 2016-02-23 01:59:43
Say what you will, but when a big decal on the ground looks like red lego compared to the otherwise high-res textures, it stands out. Is it game breaking? Hardly. But it is kind of an eye sore.

I'm sure it'll get modded right :P
In reply to
AMDman18
AMDman18
Commented on 2016-02-23 03:53:46
Loving the atmosphere on display in that second shot. Excited to play this.
In reply to
exenter
exenter
Commented on 2016-02-23 15:34:35 In reply to docLEXfisti
Posted by docLEXfisti
Love that DoF
Are you serious?
In reply to
MrWhite
MrWhite
Commented on 2016-02-23 17:07:18 In reply to exenter
Posted by exenter
Are you serious?
Why, what's wrong with it? Bokeh is the new lense flair.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2016-02-23 18:53:36 In reply to MrWhite
Posted by MrWhite
Why, what's wrong with it? Bokeh is the new lense flair.
Blurry is the new image quality. I can see more than ten feet in front of me. Doomguy needs glasses. Not that actual gameplay with be as bokeh-drenched as that "screenshot". Hopefully. The FOV is killin' me. And if you want to see persistent blood that doesn't look like crap.. check out Killing Floor 2. That's UE3 even.
In reply to
MrWhite
MrWhite
Commented on 2016-02-23 21:37:01 In reply to GriftGFX
Posted by GriftGFX
Blurry is the new image quality. I can see more than ten feet in front of me. Doomguy needs glasses. Not that actual gameplay with be as bokeh-drenched as that "screenshot". Hopefully. The FOV is killin' me. And if you want to see persistent blood that doesn't look like crap.. check out Killing Floor 2. That's UE3 even.
Yeah, they usually exaggerate it because pretty. Same with the lense flair, devs seem to love using bokeh this gen every chance they get. I think it only does that when you bring up the weapon select from the gameplay footage as far as I can remember.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2016-02-23 21:42:01 In reply to MrWhite
Posted by MrWhite
Yeah, they usually exaggerate it because pretty. Same with the lense flair, devs seem to love using bokeh this gen every chance they get. I think it only does that when you bring up the weapon select from the gameplay footage as far as I can remember.
DOF, motion blur, chromatic aberration... killing image quality is not pretty.
In reply to
MrWhite
MrWhite
Commented on 2016-02-23 22:00:55 In reply to GriftGFX
Posted by GriftGFX
DOF, motion blur, chromatic aberration... killing image quality is not pretty.
From a gamplay perspective, sure; from an artists...thats debatable. Bokeh replicates real world camera DOF. It brings that effect of a real world camera, same as chromatic aberration. Whenever I want to take a photo realistic render of something, I always add a dash of both to the camera set up. The thing I've noticed with its use in most games is that the blade curvature is always circular, and never hexagonal. Still, it looks a hell of a lot better than the standard blurry window effect that games used as DOF before it.
In reply to
ManCrush
ManCrush
Commented on 2016-02-23 22:26:59 In reply to GriftGFX
Posted by GriftGFX
DOF, motion blur, chromatic aberration... killing image quality is not pretty.
Nah! Just need to implement them properly. That's all. Many games don't though.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2016-02-23 22:36:41 In reply to MrWhite
Posted by ManCrush
Nah! Just need to implement them properly. That's all. Many games don't though.
Perhaps. I've seen some implementation of bokeh that's not too bad.
Posted by MrWhite
From a gamplay perspective, sure; from an artists...thats debatable. Bokeh replicates real world camera DOF. It brings that effect of a real world camera, same as chromatic aberration. Whenever I want to take a photo realistic render of something, I always add a dash of both to the camera set up. The thing I've noticed with its use in most games is that the blade curvature is always circular, and never hexagonal. Still, it looks a hell of a lot better than the standard blurry window effect that games used as DOF before it.
Most games do a terrible job at emulating a camera, and frankly should not be trying. I'm looking through the eyes of my avatar. It should emulate human vision, and not some doctored magazine photoshoot.
In reply to
About the game
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Published by
Bethesda Softworks
Developed by
id Software
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