Trailer PS4 Xbox One PC

Grøh, an all-new character and returning fighters Kilik, Nightmare and Xianghua are showcased in this new trailer of SoulCalibur VI.

CeLioCiBR
CeLioCiBR
Commented on 2018-01-26 06:17:41
Ohh, thank you very much guys, for the high quality trailer
In reply to
Bluntasia
Bluntasia
Commented on 2018-01-26 08:31:53
I hope you can switch off the depth of field.
In reply to
Loakum
Loakum
Commented on 2018-01-27 04:34:40
*kneels* Master Kilik just got even deadlier. We are not worthy!
In reply to
Tinks
Tinks
Commented on 2018-01-27 08:14:38
oof really wish this was in Japanese with the American subs
In reply to
CeLioCiBR
CeLioCiBR
Commented on 2018-01-28 08:35:51 In reply to Tinks
Posted by Tinks
oof really wish this was in Japanese with the American subs
True, i like the jap audio more..

so, i have downloaded the jap dub version in youtube.. then extracted the jap audio, and remuxed with this video.. so, jap audio + High Quality Video
Perfect
In reply to
GunsnSwords
GunsnSwords
Commented on 2018-01-28 11:29:21
Mixed reception. Its great to see this franchise again. No doubt this was long over due. However, the leap in character hair and head detail doesn't look that much different. UE4 has been out for so long now, it only takes a few hours to get hair simulation up and running, and yet it's taking forever before developers will use it.

This title would have been a technical showcase with UE4s hair simulation effects. That being said, I still can't wait to play this.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2018-01-28 12:23:01 In reply to GunsnSwords
Posted by GunsnSwords
However, the leap in character hair and head detail doesn't look that much different.
Oh, geez. The game looks great. Here I am worried about how reversal edge works and the weird pause mid-guard impact and we're crying about hair not being hairy enough. GG.
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2018-02-01 04:15:34
Yeah game looks pretty weak graphically. You can see that's *not* where the budget is going.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2018-02-01 04:20:00
It looks good. It'll probably look great when it's done. People don't seem to understand that fighting game budgets aren't the same as Uncharted budgets. They just think, "oh it's two characters and a stage, it should look like real people under a goddamn microscope!" Thankfully performance reigns supreme in fighting games too. Ya know... for the people who actually play them.

Ridiculous. Tell us, industry expert, where is the budget going?
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Bandai Namco Ent...
Developed by
Project Soul
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What's up?
  • toelessfoot

    toelessfoot lol truly (18 Hours ago)

  • MrWhite

    MrWhite That's some Star Trek shit. (19 Hours ago)

  • MrWhite

    MrWhite the other amazing thing in that video is the use of the node tools that can just be plugged whilst in VR. You can imagine devs in the future building games in VR instead of on a monitor. (19 Hours ago)

  • MrWhite

    MrWhite There's other videos showing it mapped to avatar eyes, and it's 1:1 movement. It even detects the size of the pupil and maps it to an object. (19 Hours ago)

  • MrWhite

    MrWhite Yeah, you'd have thought Valve would have put that in there. eye tracking with those controllers would have made it a true next gen headset. (19 Hours ago)

  • toelessfoot

    toelessfoot Once eye tracking gets utilized it'll quickly become a must have feature I think (20 Hours ago)

  • toelessfoot

    toelessfoot Too bad the Index doesn't have eye tracking (20 Hours ago)

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