Trailer PS5 PC PS4

During the Tribeca Games Spotlight, we were able to admire a lot of gameplay footage of Kena: Bridge of Spirits. The game is scheduled for August 24 on PS4, PS5 and PC.
Update: HQ downloadable trailer added.

nostradamus
nostradamus
Commented on 2021-06-11 21:01:39
More next-gen to me than Ratchette&Clank: Some lombax on the side, but what do i know. ¯\_(ツ)_/¯

Seeing a game with this kind of in-game animation that blurs the like Way better than just having some way good cutscenes, and then the gameplay is on par as last-gen (albeit already really good) and being 60fps from the get-go msut really have some reasoning why it looks this good, is what rocks my boat. Even if it technically way way simpler and less busy.
In reply to
madkratos
madkratos
Commented on 2021-06-13 05:29:37 In reply to nostradamus
The cutscenes are CGI not real time, what do you know indeed ¯\_(ツ)_/¯
And Ratchet still looks better overall with much bigger scope, scale and density. Not to say this doesn't look good, it's beautiful and I'm gonna day one it on PS5.
In reply to
nostradamus
nostradamus
Commented on 2021-06-13 11:20:37 In reply to madkratos
Posted by madkratos
The cutscenes are CGI not real time, what do you know indeed ¯\_(ツ)_/¯
actually, more informed than you i guess. (ง •̀_•́)ง


Just some key opening cutscenes are CG, as it make sense, all the gameplay cutscenes are real-time and you only need to follow the scene to see the cliff one as full of hints as the ground textures, character detail/modeling as not refined and rendering artifacts (chekboard/aliasing on the hair).

The fact that it fools upclose as they simulate the ilumation solution, and material really well and more importantly ANIMATION AND FRAME-RATE. Ratchette isn't impressive anymore as it doesn't bring to the table nothing new on that area that wasn't already seen on 2016 Ratchet&Clack game. If onything its unimpressive being a next-gen iteration, it really adds more detail/fidelity on the rendering solution, but wows? nah.
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2021-06-16 00:50:20
This looks better to me than R&C. I honestly felt that R&C looked very similar to the one I play right now on my PS4 Pro. I'll be playing this on PC though.
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About the game
Platform
PC PS4 PS5
Published by
Ember Lab
Developed by
Ember Lab
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What's up?
  • nostradamus

    nostradamus gsyde workin' on the clock. great content. (3 Weeks ago)

  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (7 Weeks ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (7 Weeks ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (7 Weeks ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (7 Weeks ago)

  • b0vril

    b0vril yea but, would it be halo then? (7 Weeks ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (7 Weeks ago)

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