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The Elden Ring technical test started but because it is limited to certain days and times we have only been able to scratch the surface. The following video only shows the very beginning and clearly we had no idea what to do or here to go. Hopefully, you'll enjoy the footage anyway!

nostradamus
nostradamus
Commented on 2021-11-13 12:32:34
GOAT.
In reply to
Sdarts
Sdarts
Commented on 2021-11-13 14:16:08
"We had no idea what to do or where to go." - That is the way.
In reply to
capnkimo
capnkimo
Commented on 2021-11-13 20:29:53
nice music early, very cinematic, although it could get repetitive after a while.
visually i see a little bit of demon souls remake
In reply to
Eamon
Eamon
Commented on 2021-11-13 20:41:51
Pretty much Dark Souls 4. That's not a bad thing. But Bloodborne and Sekiro were new IPs and were both distinct enough to be seen in their own identity. Elden Ring looks great, but slightly disappointed it isn't as different/new compared to Bloodborne and Sekiro.
In reply to
nostradamus
nostradamus
Commented on 2021-11-13 21:04:20
Posted by Eamon
Pretty much Dark Souls 4. That's not a bad thing. But Bloodborne and Sekiro were new IPs and were both distinct enough to be seen in their own identity. 
how?


in this "demo" you ain't seen shit, other than a greatly and vastly improved gameplay depth.

Thats like critisicing Bloodborne and never playing it until Yahar'gul. Just distiled to casuls Souls ol' formula what else is there, amirite?
In reply to
Eamon
Eamon
Commented on 2021-11-13 22:07:21
Posted by nostradamus
Posted by Eamon
Pretty much Dark Souls 4. That's not a bad thing. But Bloodborne and Sekiro were new IPs and were both distinct enough to be seen in their own identity. 
how?
in this "demo" you ain't seen shit, other than a greatly and vastly improved gameplay depth.
The core gameplay loop is almost identical. Watch enemy attack patterns, roll forward or shield up to avoid attacks, identify openings to strike.
There are some innovations like horseback combat, and combining magic with melee weapons. But that's why I say this is Dark Souls 4 and not Dark Souls 3.5. It feels like a true sequel but not a brand new IP.
Posted by nostradamus
Thats like critisicing Bloodborne and never playing it until Yahar'gul. Just distiled to casuls Souls ol' formula what else is there, amirite?
Can you rephrase this to be intelligible?
In reply to
nostradamus
nostradamus
Commented on 2021-11-13 22:41:00 In reply to Eamon
Posted by Eamon
Posted by nostradamus
Posted by Eamon
Pretty much Dark Souls 4. That's not a bad thing. But Bloodborne and Sekiro were new IPs and were both distinct enough to be seen in their own identity. 
how?
in this "demo" you ain't seen shit, other than a greatly and vastly improved gameplay depth.
The core gameplay loop is almost identical. Watch enemy attack patterns, roll forward or shield up to avoid attacks, identify openings to strike.
There are some innovations like horseback combat, and combining magic with melee weapons. But that's why I say this is Dark Souls 4 and not Dark Souls 3.5. It feels like a true sequel but not a brand new IP.
Posted by nostradamus
Thats like critisicing Bloodborne and never playing it until Yahar'gul. Just distiled to casuls Souls ol' formula what else is there, amirite?
Can you rephrase this to be intelligible?
sure, can you understand more than one language? 
In reply to
Dan2510
Dan2510
Commented on 2021-11-14 18:34:34 In reply to nostradamus
sure, can you understand more than one language?

haha;)
In reply to
About the game
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