Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (3 Weeks ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (5 Weeks ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (10 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (10 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (10 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (1)
Many people are praising the game's story, characters, combat, etc. But are rightfully criticizing the many bugs and old design ideas - like few save points and checkpoints, artificial difficulty to the point it's RNG-based luck whether you can defeat a boss or not, main character being blocked by the environment, etc.
Many of these things were brought up to the developers during the Steam's Summer Game Fest's demo and the community manager said they would address a few before the release, but most would have to wait till after the release since it was weeks away from launch.
At the time I thought, why not delay it so they can work on these issues before releasing it, I believe they're indie and wouldn't be pressured to release in order to meet a certain date. But maybe their money was running out and they didn't have a choice. Either way, I feel bad for them.
Specially since once they lose the initial impact of first impressions, reviews and word-of-mouth, it's really hard to create awareness about your game again after it's reputation has spread. I remember Hob having big performance issues at launch, which made a somewhat already niche game even less popular. Best to wait a few months so they fix most bugs and add much needed QoL changes.