GSY Video PC PS4 Xbox One

Be warned, Maneater does not go in for subtleties, but it does so with off-beat humor and a certain sense of fun. Despite that, it's hard not to find the way the game is built redundant, as half way into the main story, we've always been doing the same things. It may change in the second part of the game but, for now, we feel it should be more over-the-top and more varied when it comes to the type of missions it features. It's a bit like the game is getting cold feet somehow and because of that the mission design is neither inventive nor really surprising. I mean asking us to eat a certain amount of fish is fine the first 5 times, but when it's always part of the things you're going to be asked to do, with no real surprise in terms of situations, it gets old pretty quickly. It's a shame because exploring the depth of the bayou or the ocean is pretty cool, but the game is not just Sharknado enough in a way, they really should have pushed it too far. So unless things change drastically in the second part (we've only completed 50% of the story), it feels a bit too much like routine after the first couple of hours. Check out our videos and let us know what you think.


Sdarts
Sdarts
Commented on 2020-05-22 06:44:48
Thanks for the preview.

That's very disappointing to hear. Maneater was one of my most anticipated games of 2020. I recently played Sunset Overdrive and it was one of the most fun games I've played in my entire life. Most of the reason why it was so fun was because it went bonkers absurd and insane in the way it handled hillarious and/or stupid things.

It didn't always hit it off, but it got me laughing and the absurdity of it all made for extremely great and fun gameplay. It's like swinging in Spider-Man (2018), you just love doing it. The fact that Maneater always looked bonkers and very self-aware was one of its greatest selling points imho. Specially with the last trailers, which really went for that zany stuff.

I still don't get why we're so close to the next-generation of consoles and most developers still feel that "fetch quests" are something worth making an essential foundation pillar out of. Most people got tired of them 2 generations ago, yet so many developers go back to this tried-and-failed design thinking it will make their games better, instead of of worse.

I was recently looking at it in the Epic Games Store and was thinking of buying it as it's cheap, but now I know why. Oh well, better wait for a heavy discount later in the year or next year. Maybe they will do a definitive/complete edition with quality of life changes. Still, thanks for the heads up, just saved me from caring about it more than it's worth.
In reply to
About the game
Platform
PC PS4 XBOXONE
Published by
Koch Media
Developed by
Tripwire Interac...
Patreon

$177 of $400 per month

What's up?
  • nostradamus

    nostradamus massive downgrades coming from the staples achieved w/ the Halo 3 sandbox/physics, with Dice/BField it should never be a trade-off, ony thing they should be trading its engine if it isnt up 3 the job (5 Days ago)

  • nostradamus

    nostradamus Halo keeps being this Sonic title bait & switch "will their next title be able to Look up par with its current gen counterparts"? Never. Even Halo 4 who was pretty good on Campaign suffered from (5 Days ago)

  • nostradamus

    nostradamus tech? I dunno, go get some insight of Activision (the good input, not the misogyny), all they COD devs make evident generation leaps tech-wise. Do they keep being the same core IP? I think so. (5 Days ago)

  • nostradamus

    nostradamus so Halo must be thet bottomb of the barrel FPS to keep its identity. Add some negligible subsurface scattering reflections or some other tech only possible now and call it the day copy/pasting the ol (5 Days ago)

  • b0vril

    b0vril yea but, would it be halo then? (5 Days ago)

  • nostradamus

    nostradamus engines. I mean, If you can have a PS3 Ratchet & Clanck that looks like a vaseline ps3 game, and a PS5 Ratchet&Clack that looks like a goddamn next-gen game, why can't Halo Evolve - Ugly FPS Seal™ (6 Days ago)

  • nostradamus

    nostradamus Halo Infinite sure is one ugly damn game. Pretty obvious nothing is going to massible change if the Ip doesn't die and start from the ground up with another publisher/dev that doesn't retread the ol (6 Days ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

Also on Gamersyde

A PC video of Dreamscaper

  • Thursday, August 5, 2021
  • davton

Our PC videos of Chernobylite

  • Thursday, August 5, 2021
  • Driftwood

Control Ultimate Edition video on Stadia

  • Wednesday, August 4, 2021
  • davton