First 10 minutes PC

Tomorrow, the final version of Owlboy will finally be available after 8 years of development. Before we can show you more of the game, we are allowed to share the content of the PAX demo that has been much talked about since last summer. If you have not heard about all the overwhelmingly positive reviews which have been up for a few days, maybe it's time you catch up with the first 40 minutes of the adventure. Visually impressive, D-Pad Studio's title is also a treat for your ears and gamepad. To begin, only the PC version will be available tomorrow, but more systems should be announced later on, provided the game is successful enough.

nostradamus
nostradamus
Commented on 2016-10-31 19:16:15
wow, the game is ineffably GORGEOUS.
In reply to
Zat
Zat
Commented on 2016-10-31 19:50:29
It is...but this time, I think, the pixelated style is a wasted potential here. It could be HD 2D game. No reason to go for pixels here. It has a great detail. And dont take me wrong....it is a beautiful game and I love retro style.....but here,......You know.
In reply to
About the game
Platform
PC
Published by
D-Pad Studio
Developed by
D-Pad Studio
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  • toelessfoot

    toelessfoot lol truly (14 Hours ago)

  • MrWhite

    MrWhite That's some Star Trek shit. (16 Hours ago)

  • MrWhite

    MrWhite the other amazing thing in that video is the use of the node tools that can just be plugged whilst in VR. You can imagine devs in the future building games in VR instead of on a monitor. (16 Hours ago)

  • MrWhite

    MrWhite There's other videos showing it mapped to avatar eyes, and it's 1:1 movement. It even detects the size of the pupil and maps it to an object. (16 Hours ago)

  • MrWhite

    MrWhite Yeah, you'd have thought Valve would have put that in there. eye tracking with those controllers would have made it a true next gen headset. (16 Hours ago)

  • toelessfoot

    toelessfoot Once eye tracking gets utilized it'll quickly become a must have feature I think (17 Hours ago)

  • toelessfoot

    toelessfoot Too bad the Index doesn't have eye tracking (17 Hours ago)

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