GSY Video PS4 Xbox One PC

Just like in the good old days when we could regularly show you games on all systems, we were sent an Xbox One version of The Sinking City to share some gameplay footage. As you will see, Frogwares decided to go for an unlocked framerate, which might not have been the best choice considering how unstable it is. From what we've seen, it doesn't seem to go below 30 in most cases so it would be nice if an option to lock the number of frames at 30 were made available in the near future. As for the game itself, it definitely has some issues (mostly on the technical side, but we also find the gameplay loop to be a bit limited after a few hours), but its atmosphere and story-ies make it a decent game to play if you like the myth of Cthulhu. Now we advise you all to wait a few patches and possibly a sale not to pay it full price.

About the game
Platform
PC PS4 XBOXONE SWITCH
Published by
Bigben Interactive
Developed by
Frogwares
Patreon

$224 of $400 per month

What's up?
  • nostradamus

    nostradamus fucking hell, back in the game. (7 Hours ago)

  • Sdarts

    Sdarts Sony confirms DualSense has an audio jack: "Still have an audio jack so you can plug in your own headsets like DS4". [url] (9 Hours ago)

  • Sdarts

    Sdarts is still in its infancy and very experimental. Maybe Sony is trying to be too far ahead of its time. Time will tell if it pays off or fails. (11 Hours ago)

  • Sdarts

    Sdarts I thought to myself: "This shit is dead, isn't it?!". I'm sure a lot of audio professionals are excited for it, but how many executives will greenlight a lot of money and resources for something that (11 Hours ago)

  • Sdarts

    Sdarts During Mark Cerny's presentation, which I watched twice, the first time when he was talking about how it was very experimental and would take many years to even learn, let alone develop HRTF, (11 Hours ago)

  • Sdarts

    Sdarts Even if it did, developers are notorious to not want to spend resources to implement something for only 1 platform. The same might even happen with PS5's HRTF, which will require a ton of work. (11 Hours ago)

  • Sdarts

    Sdarts Kinect. No matter what, these things just end up being gimmicks. Hopefully Sony will heavily encourage developers to use the DualSense's technologies, but chances are that won't happen. (11 Hours ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

  • Driftwood

    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)

  • Driftwood

    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)

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